Hello Azck. I must agree here. Inform 7 is much more powerful than Adrift. However, for the novice or for the non-programmer who wants to make a text adventure game, Adrift is a good starter.
When I started planning the games I'm working on I made a choice to go with Adrift because I wanted to get the games out and not have to deal with learning a programming language of sorts. I had a choice between tads or Adrift and I ended up going with Adrift. However, when you look at such classics like the infocom games you can see the power of Inform style games have to offer. Adrift cannot come close IMHO, but again, there is that learning curve for me. * Zachary Kline <[EMAIL PROTECTED]> [2007-01-20 22:33]: > An interesting--and so far for me very nice--alternative to Adrift is > Inform 7. That's at: > www.inform-fiction.org > You want I7, not I6. It's still programming, but it's very different, and > much more powerful than Adrift. Not to mention it's free. > If you've got any questions, feel free to drop me a line. I'll be glad to > answer them. > Thanks, -- And an host was given him against the daily sacrifice by reason of transgression, and it cast down the truth to the ground; and it practised, and prospered. -- Daniel 8:12 Raul A. Gallegos ... IliwSsmc _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.