True, but there is one major difference and I don't mean storyline, weapons or gameplay.
I know of the original Doom, allthough I haven't played it.
But I know that Doom 1 and Quake 1 shared one thing which Shades of Doom up to now has never brought. And this is the ability to design your own level files and to distribute them. Shades of Doom to my knowledge doesn't alow the creation of user content outside of the main levels.
I know of two Shades of Doom 1.x mods from the user with the name locutus.
But he probably needed lots of free time to figure out how the .gsf files were set up to make his own altered files. Something which I think is not compatible or possible for Shades of Doom v2.x.
And of course Locutus could never make his own level files.
That was I hoped we could gain when the Alchemy Montezuma's Refenge was originally announced, because the old developer stated that the level editor would be part of a full registered version. Obviously it never got to that point, but that was what I hoped back then.

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