PCS titles going to Mac / iOS would rock even more! ;) Cheers,
Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jan 7, 2015, at 11:47 PM, shaun everiss <sm.ever...@gmail.com> wrote: the pcs titles going to windows will rock but phill is probably going to port those eventually I hope. At 12:09 p.m. 8/01/2015, you wrote: > I would like any night football and world series baseball text games. i like > sports they are my favorites. > > follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com > will find facebook site > > On 1/7/2015 6:00 PM, Thomas Ward wrote: >> Hello everyone, >> >> Over the last couple of weeks there has been a bit of discussion on >> the best way to preserve and play some of our favorite Dos games. >> Solutions have ranged from finding a way to make Dosbox and other Dos >> emulators accessible to actually running MS Dos in a virtual machine >> with varying degrees of success. While all of those solutions have >> some merit I don't feel they truly address the problem of preserving >> those games and applications for the majority of VI gamers, because >> they are problematic at best and are not simple solutions to the >> problem. >> >> Ideally a solution wouldn't involve installing and configuring lots of >> extra software like emulators or virtual machines. I feel pretty >> confident in saying the average VI gamer would just rather install and >> play it no extra dependencies required. Therefore if we are going to >> truly preserve these games for the average user we need to look >> elsewhere other than emulators and virtual machines. What I mean by >> that is by getting together a handful of interested developers to >> rewrite most of these games for modern platforms. >> >> It isn't as complicated or as much of an undertaking as it sounds. A >> lot of these games we are talking about are text only and as long as a >> developer intends to rewrite it as a text based game he or she can >> rapidly rewrite the game since they aren't worried about all the extra >> overhead that would go into an audio game or a video game. By and >> large text applications and games are pretty simple, and don't take a >> great deal of time to create. Especially, if they use the right tools >> and languages for the job. >> >> Back in the 80's and 90's when a lot of these text games were written >> they would have been written in C or C++. That is fine, but there are >> simpler solutions now. One such solution is Python which is a >> high-level scripting language well suited to quick and dirty text >> applications and games such as we are discussing. I can see an >> interested developer rewriting some of these Dos games in Python, >> compiling them, and releasing them in a fairly short amount of time >> barring other commitments of course. >> >> I feel rewriting these games is the best of all possibilities because >> it resolves all the problems with playing the originals. First, since >> the games will be rewritten from scratch they will be compiled for >> 32-bit and 64-bit operating systems thus negating the requirement for >> a 16-bit environment to run them. Second, they can be released as open >> source so that future generations of gamers can take the source make >> new builds if and when needed. Third, they can be redesigned and >> ported to multiple platforms meaning that instead of just being >> strictly a Windows game they can be compiled and run on Mac, Linux, >> etc. Finally, they are games that a blind and a sighted gamer can >> truly play together. While there will always be disparities between a >> blind and sighted gamer playing a video game or an audio game, but >> they would be equal in playing text based games. So I see this as >> being a distinct advantage of having a common user interface like >> text. >> >> In any case I happen to have some free time coming up, and I was >> wondering if anyone is interested in this project. If so what Dos >> games would be foremost on your wish list and why? >> >> Cheers! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.