Hi,
Register at qcsalon.net , there's one right there.
Sent from a BrailleNote
----- Original Message -----
From: "goshawk on horseback" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Tue, 19 Apr 2016 05:09:44 +0100
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts
I don't know what you think about this idea, but one thing that
has been
lacking so far, is an accessible monopoly game for the iPhone.
Simon
----- Original Message -----
From: "Marty Schultz" <[email protected]
To: "Gamers Discussion list" <[email protected]
Sent: Friday, April 01, 2016 12:52 AM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts
Thanks for all your input. I will send your comments around to
the
testers, and get their feedback, and implement those ideas. I
haven't
done much with breakout or hopper recently, since I'm building
pool /
billiards.
I've been getting several requests for both snakes and ladders,
and for
more trivia games.
There are already slews of trivia games that are accessible, and
I
imagine snakes and ladders would get boring quickly.
So, I was thinking of combining those two together, but I have
no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and
ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by
having
another option to test arithmetic, or spelling.
Any thoughts?
On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games
from
Kidfriendly software to write up for audiogames.net, often
paying for the
coins and other upgrades when the game appealed to me
personally.
Barnyard was one that surprised me for the idea of the game and
how much
random fun sliding around looking for animals was, especially in
the
matching, indeed I like the fact that the game uses the touch
screen so
uniquely.
I actually introduced my Fiance to the game today, sinse as an
animal
lover and because she's getting used to the hole touch screen
concept on
her Iphone, I thought it might appeal, and she really rather
enjoyed it
(indeed she got far more addicted than I expected and spent half
an hour
trying to beat her previous high score).
Her first comment however (which I promised to pass on), was
"why are
there no dogs or cats?" As a lover of both she was quite
disappointed, and
in fairness I can see her point sinse while it's very cool to
have Sea
lions, Dolphins and rattle snakes on a farm, not to mention
loons (good
company for me), it would be rather logical to have a farm dog
or cat :d.
I also did have a couple of thoughts myself.
Firstly, sinse the game employs time limits, it might be nice if
we could
make the information spoken more concise, and thus be more able
to get
higher scores. So instead of hearing "bullfrog to the north
west" have a
setting to just hear "bullfrog, northwest" or maybe even
"bullfrog n w"
Secondly, I wonder why some aspects of the game which are
controlled in
settings have not been used to create different various types of
game to
play?
For example, instead of having the player choose how many
animals, have
games with increasing numbers of animals, eg, 3 minutes 5
animals, 3
minutes 6 animals.
It might also be fun to have games that alter the number of
animals while
playing, so that players have to more quickly make judgements on
the fly
and cannot prepare for new sorts of animals turning up. So for
example
have a game that starts with four types of animals, and then add
another
kind after a predetermined time, say 2 minutes, then another
kind after
another two minutes and so on until the player messes up.
Likewise, I rather wondered why both the size of animals and the
spoken
instructions were not factors used to create harder games to
challenge the
player, as opposed to be alterable in settings. Personally I'd
much rather
myself have the option to get higher scores on different modes
of play
than to have the same modes of play but need to alter a setting,
sinse it
creates more variation in the game and gives me more options
when I start,
not to mention making the game progressive by giving harder
levels so that
I can advance to the next hardest category when the previous one
becomes
too easy (I really like the setup in Hopper and Pong for this).
I've actually thought the same in breakout, that the speed of
the ball and
whether the paddle grows when it hits the back wall should be
factors that
alter in different levels, however Blindfold Barnyard, sinse it
is based
on managing increasing levels of more complex circumstances
would be a
really nice game to play around with in this way.
INdeed, speaking of complexity, there could be some rather fun
ways to
expand the game.
Firstly, at the present moment there is no reason why a player
cannot
simply keep clearing one fence of a given animal type and
accumulate more
and more score on another fence. I was thinking therefore of
inserting a
factor which forced players to keep evolving which fence they
stuck
animals too.
What I was thinking is that at various intervals, a player could
hear a
wind sound and be told "wind from the north" (or whichever
direction). At
this point, if a player didn't immediately move all animals on
that fence
to the barn, the fence would be blown down, all the animals run
away and
she/he would lose them. This would be complicated by the fact
that the
wind could blow at random intervals, and at any time, meaning
higher
scores were far more difficult.
Another thought I had which may be used either instead of, or as
well as
the wind idea, is the idea of animal feed to earn bonus points.
The basic idea would be to again give players another factor to
manage
according to which fence which animal got hitched to. the idea
is that at
times (or on specific levels), players would hear a truck sound
and would
be announced "insert animal name food at insert direction
fence", eg
"Canary food at east fence"
For the next short while, say several seconds, players would get
extra
points for hitching animals of that type to the specific fence,
say double
points. of course, the problem would be that if that fence was
full, or if
the player already had a collection of the given animal on
another fence,
then it would be time for a value judgement.
just some thoughts. As I said, my fiance and I really rather
enjoyed
Blindfold Barnyard, a very unique principel for a game and look
forward to
seeing any other newly designed games from Kidfriendly software
(I'm
planning to try out my fiance with Hopper next).
All the best,
dark.
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*Marty Schultz*
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-----------------------------------------------------------------
-------
Blindfold Racer - free iPhone/iPad app where you drive with your
ears,
not your eyes www.BlindfoldRacer.com
<http://www.BlindfoldRacer.com
Learn about how we built it for blind & visually impaired kids,
teens &
adults as a STEM project.
Follow the blog: BlindfoldGames.org <https://blindfoldgames.org
Follow us: @BlindfoldGames <https://twitter.com/blindfoldgames
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