Well, you were warned. I am a strange strange character. Heheh. And just so 
you don't get me totally wrong, I can do a much more serious British accent. 
I'm being silly on purpose. Whether ya laugh with me, or at me, it still 
counts as a laugh, and that's what I'm going for. Enjoy the russians! 
Secrets! Secrets in that one! Look for them. Find them. Gwahahahaha!

----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 06, 2007 7:26 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


> Well, your site has lots of random stoofage on it, such as a multiplicity 
> of
> words ending in a,g, E!
>
> Having now played the first two adventure games (what the heck is wrong 
> with
> taking the right corridor anyway?), I'm most amused, just trying the third
> now, though if north is the path to death, how come I'm stil alive 
> everytime
> I get to university?
>
> Btw, if that's your english accent, I'm dreading the adventures with
> Russians game, Lol!
>
> Beware the Grue!
>
> Dark.
>
>
> ----- Original Message ----- 
> From: "Brandon Cole" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, February 07, 2007 12:16 AM
> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>
>
>> Well I wouldn't go so far as to say I wrote gamebooks. They're just 
>> little
>> adventure programs, written by a novis programmer to serve two purposes.
>> Firstly, to be entertaining. And second, to demonstrate what can be done
>> with that format using PC's. In fact, as short as they all are, there are
>> actually a couple secrets hidden within my third adventure game. heheh.
>> Enjoy them for what they're worth. To expand on what you said though,
>> interactive fiction is definitely different than choose your own
>> adventure,
>> but it sounds like our guy here is talking about the latter more than the
>> former. That's the only reason I said what I did. Heheh.
>> ----- Original Message ----- 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, February 06, 2007 7:01 PM
>> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>>
>>
>>>I didn't know you wrote gamebooks? I'll go and check them out now!
>>>
>>> Btw, I certainly like the idea of audio game books (my audio Rpg sensor
>>> is
>>> tinggling), but unless I've misunderstood, it sounds like a slightly
>>> different project from what Gamehawk is proposing here, sinse Gamebooks
>>> and
>>> interactive fiction seem to me to have quite a few differences in
>>> structure
>>> that would effect how you made a program to create or play them. .
>>>
>>> though of course, I could be totally wrong about this owing to my purely
>>> theoretical knolidge of programming.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>> ----- Original Message ----- 
>>>>From "Brandon Cole" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Tuesday, February 06, 2007 11:41 PM
>>> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>>>
>>>
>>>> Hi there,
>>>> As someone who has made a few little tiny Choose Your Own Adventure
>>>> games,
>>>> I
>>>> would like to offer my input. I believe making a Choose Your Own
>>>> Adventure
>>>> creator with an audio interface may actually be easier depending on how
>>>> much
>>>> you intend to limit people. If you intend to create games that resemble
>>>> the
>>>> old-style books, then it would simply be a matter of creating wizard
>>>> that
>>>> tells users to put in, for instance, a starting wave file, then asks
>>>> them
>>>> how many choices are given for the player's first decision. The creator
>>>> could specify a number, then add wav files that would basically be the
>>>> text
>>>> of each choice being spoken. The creator would turn those ino a menu, 
>>>> so
>>>> the
>>>> player could use their arrow keys to cycle through their options. Once
>>>> an
>>>> option was selected, the corresponding file could be played and so on
>>>> and
>>>> so
>>>> forth, always with the possibility of an ending. Now if you want to 
>>>> take
>>>> full advantage of the fact that you're using a computer instead of a
>>>> printed
>>>> book, you'll have additional features to worry about. Random events,
>>>> variables, that sort of thing. None of my adventures are long, but they
>>>> all
>>>> demonstrate things you can do with a computer version of that kind of
>>>> story
>>>> that you can't do with a book. You are welcome to use those as 
>>>> reference
>>>> material if you like. Simply hop on over to
>>>> http://www.brandoncole.net
>>>> and click on Program Stoof. Yes, I said stoof. I'm actually a very 
>>>> weird
>>>> person, and it is reflected in my web site. Heheh. Anyway, enjoy.
>>>> Sincerely,
>>>> Brandon
>>>> ----- Original Message ----- 
>>>> From: "gamehawk gamehawk" <[EMAIL PROTECTED]>
>>>> To: <gamers@audyssey.org>
>>>> Sent: Tuesday, February 06, 2007 2:24 PM
>>>> Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>>>>
>>>>
>>>>> Hello all,
>>>>>
>>>>> I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I
>>>>> love
>>>>> audio games (making and playing them).  I've developed a small
>>>>> adventure
>>>>> called Murder in Magenta:
>>>>>
>>>>> http://forum.audiogames.net/viewtopic.php?id=1095
>>>>>
>>>>> That's not why I'm here though.  I'm think about making a tool for
>>>>> audio
>>>>> gamers to develop Choose-Your-Own-Adventure games without programming.
>>>>> Before I do, there are two areas I want to pursue.  The first one
>>>>> involves
>>>>> a
>>>>> fledged out audio interface for creating the games, but it would be
>>>>> harder
>>>>> to do (I think for both me and the game creators).  I was thinking
>>>>> about
>>>>> people using Notepad to author text files for individual rooms and
>>>>> linking
>>>>> it all up with another text file.  My program then could parse this 
>>>>> and
>>>>> you
>>>>> could play the game.  This also would cut down on the size of games
>>>>> produced.  Which idea do you guys like better?
>>>>>
>>>>> Cheers,
>>>>>
>>>>> gamehawk
>>>>>
>>>>> _________________________________________________________________
>>>>> Laugh, share and connect with Windows Live Messenger
>>>>> http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>
>>>>
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