Hi Bryan, Right. Not only that games aren't as easy to adapt as other forms of media such as telivision and books. Books is an easy thing to adapt as all you need is a reader to read it, record it, and put it on tape, cd, or other audio medium. TV shows is the same. The technology is there for descriptive vidio, and you have a much easier battle with getting mainstream tv shows to be aired with dvs rather than getting companies to adapt games. A good example, I can think of is when the Section 508 guidelines came down. The U.S. government realised that computers needed to be accessible to some degree, but SEC 508 mainly applies to business type software someone would use on a job or in a government office. Since the SEC. 508 has been issued Linux, Mac, Solaris have become much more accessible hosting there own built in screen readers, and many of the office applications have become accesssible or are becoming more accessible all the time. However, games are not as easy to adapt as office applications, books, or tv shows. Many of them have a completely style of playing than any accessible game. It is easy to say make it accessible, but doing is harder than saying so. Honestly, such talk is from many of those who have no programming knolege or have looked inside the guts of a vidio game to know how the operate.
Bryan Peterson wrote: > We have a better chance of persuading mainstream devs of the value of > accessibility than we do of forcing i., But it's not happening without > presenting them some serious statistics. We have to PERSUADE, not force > here, or as Liam said we'll give the blind community a bad name. Besides, we > need to convince them that they wouldn't be making a huge financial blunder. > That was one of the things the folks at Audio Games wanted us to do when > Soundvoyager was released, to play it and give Nintendo our hints and > experiences. I myself did and have to admit that they seemed fairly open to > the idea of "accessibility to the blind. So if we can put together enough > statistics and marshall a convincing argument, we might just sway a dev or > two, and if enough devs take to the cause then more might be swayed as well. > But trying to force the issue isn't going to get us anything but a bad > reputation, and the reputation of the blind in some quarters probably could > be better as it is. > Bryan and Jennie > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.