Because you're copying someone else's work?
----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, February 17, 2007 2:49 PM
Subject: Re: [Audyssey] Forcing accessibility


> but only blind people would be playing the games. And if you don't make
> money off it and give the original developers credit in the accessible 
> games
> how could it still be copyright infringement?
>
> Josh
>
> ----- Original Message ----- 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, February 17, 2007 2:49 PM
> Subject: Re: [Audyssey] Forcing accessibility
>
>
>> because that's copyright infringement
>>
>> ----- Original Message ----- 
>> From: "Josh" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Saturday, February 17, 2007 1:34 PM
>> Subject: Re: [Audyssey] Forcing accessibility
>>
>>
>>> so if we can't get the developers to make their games accessible, why 
>>> not
>>> rip the audio from the mainstream games and make our own accessible
>>> versions
>>> with audio game maker?
>>>
>>> Josh
>>>
>>> ----- Original Message ----- 
>>> From: "Liam Erven" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Saturday, February 17, 2007 2:25 PM
>>> Subject: Re: [Audyssey] Forcing accessibility
>>>
>>>
>>>>I get asked the same questions, and what you said is right on.  The fact
>>>>is
>>>> is that our market just isn't big enough.  I few years ago I was on the
>>>> phone with a korg representative and we were discussing my korg x5.  I
>>>> pointed out that it would be great if there was some sort of module 
>>>> that
>>>> made the korg speak.  he said that he agreed with my thoughts, but the
>>>> fact
>>>> was was there was no market for that.  We need to think in terms of
>>>> market
>>>> strength.  I know the number of blind to sighted is very small, and 
>>>> even
>>>> those who play video games is smaller still.  I don't want to say it's 
>>>> a
>>>> lost cause, but I'm not losing any sleep over whether or not I'll be
>>>> able
>>>> to
>>>> play the next big release.
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Saturday, February 17, 2007 1:15 PM
>>>> Subject: Re: [Audyssey] Forcing accessibility
>>>>
>>>>
>>>>>
>>>>> Hi all,
>>>>> Sorry, I am very late to this party, but you really must understand
>>>>> there is no way we can force developers much less game companies like
>>>>> activision, Nintendo, Sega, Microsoft Game Studios, to do anything.
>>>>> Especially, since we are  a minority group with very little cash
>>>>> potential. In fact encouraging them with a good persuasively drafted
>>>>> position is the only way to even get started.
>>>>> You can get started by becoming part of and supporting groups like 
>>>>> IGDA
>>>>> which is already attempting to do just that. Put together articles,
>>>>> code
>>>>> examples, etc to bring to the big name developers and their companies
>>>>> to
>>>>> promote more accessible game design implementations.
>>>>> Unfortunately, we also have to increase our ranks and have a higher
>>>>> number of statistics to show these companies. While Audyssey is a very
>>>>> active community we have on this list at most 200 to 300 members at a
>>>>> time. Now, assuming every single one of us bought a mainstream game
>>>>> made
>>>>> accessible for $45.00 that only comes to $13500 total for 300 units
>>>>> sold. That little amount of cash won't interest a company. The average
>>>>> dev for those companies triples that amount in his or her salary.
>>>>> Ok, from speaking to my fellow ag developers we estimate the total
>>>>> market strength right now at 2000 products sold by any one accessible
>>>>> company. Using our example of $45 times 2000 units sold $comes to
>>>>> $90000. Looking better, but certainly not enough to interest a
>>>>> mainstream company which is grossing millions on Doom III, Jedi Knight
>>>>> X, Castlevania X, etc...
>>>>> I grant you if Activision or another big company like Microsoft put 
>>>>> out
>>>>> an accessible game they could probably Brose more than $90000 since
>>>>> they
>>>>> have channels to market to a wider audience. However, once you start
>>>>> ticking off the numbers like who does not have computers, who is old
>>>>> and
>>>>> elderly who is likely to be disinterested, and so on the numbers of
>>>>> potential customers shrinks rather rapidly.
>>>>> A statistical fact here is the majority of those blind in the US is
>>>>> those who have lost their sight later in life do to many common issues
>>>>> involved with old age. Having younger people with vision impairments 
>>>>> is
>>>>> a significantly smaller group than the elderly with vision 
>>>>> impairments.
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>
>>>>
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>>>
>>>
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>>
>>
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