Hi Liam,
Agreed. I use status_playing as well in STFC, Monty, and Raceway.

Liam Erven wrote:
> Ken.  I prefer to use DSCBSTATUS_PLAYING
> but opinions differ
>
> ----- Original Message ----- 
> From: "Ken the Crazy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, March 04, 2007 9:34 PM
> Subject: Re: [Audyssey] quick vb6 coding question
>
>
>   
>> Actually, there is a way to see if a file is playing.  Here is the 
>> sequence.
>> I feel dumb because I asked about it on list and it's right there in my
>> enemy attack game.
>> Do While dsStartup.GetStatus = DSCBSTATUS_CAPTURING
>>   DoEvents
>>  Loop
>>
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>>
>> ----- Original Message ----- 
>> From: "Azabat Software (Steve Crawford)" <[EMAIL PROTECTED]>
>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> <gamers@audyssey.org>
>> Sent: Friday, March 02, 2007 6:17 PM
>> Subject: Re: [Audyssey] quick vb6 coding question
>>
>>
>>     
>>> Well, there's at least 3 different answers depending on your approach.
>>> There's the whole DirectX approach using DirectSound, or you can use an
>>> ActiveX multimedia control or you can use the Windows API. I used a
>>> multimedia control in the early days but had some compatibility problems
>>> and
>>> on some systems there were huge delays between playing the WAV files 
>>> which
>>> made the games unusable. I now use the API because it works on anything
>>> and
>>> doesn't give hassles but the problem I have with it is that you issue a
>>> command to play a WAV file but you can't check the status to see if it's
>>> finished. Consequently, I have to use the sync and async flags - sync
>>> means
>>> play the WAV before you process the next command and async carries on. 
>>> So,
>>> if the score is made of several WAV files I'd have to play all but the
>>> last
>>> one in sync mode, which means the computer isn't doing anything else -
>>> like
>>> processing the keyboard - while the score is being announced.
>>>
>>> Azabat Software
>>> Computer Games for Blind and Partially Sighted Beginners
>>> Tel: 07740 777 364
>>> Email: [EMAIL PROTECTED]
>>> Web: www.azabat.co.uk
>>>
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>> Behalf Of Ken the Crazy
>>> Sent: 02 March 2007 10:20
>>> To: Gamers Discussion list
>>> Subject: [Audyssey] quick vb6 coding question
>>>
>>>
>>> Hey yall,
>>> Could anyone point me in the right direction as to how to code the
>>> speaking
>>> of a player's score using wave files?  I know, of course, how to set up
>>> the
>>> files, just not how or when to play them, or how to cue them so they 
>>> don't
>>> play all at once.  also, how do you check to see if a sound is playing?
>>>
>>> Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>> And,
>>> Coming soon,
>>> Blind Comfort!
>>> The pleasant way to get a massage--no staring, just caring.
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