muds are cool but take a bit of getting used to i am looking for new muds 
can anyone suggest 1 they like a lot?
thanks smile
jamie
----- Original Message ----- 
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 14, 2007 11:49 PM
Subject: Re: [Audyssey] Little Savages


> Hmmm
> Well, when I was huge into mudding on AA I really wasn't able to enjoy the
> brutal descriptions because I wanted to be good, and being good meant 
> moving
> quick and thinking quicker. I made all sorts of modifications to my
> dictionary manager and set up sound triggers so the game could be played
> faster, and in the end the game was in a language only I could understand. 
> I
> loved it that way because I was able to move faster, but the reason I love
> sryth is that I can enjoy the goblin's head rolling across the ground and
> striking a nearby tree instead of..;. you knock... massacre! massacre! the
> goblin's face explodes in a ... tells the group, 'your going too slow"
> Heh, I like to hack and slash when I'm mad though so I suppose mudding is 
> a
> double edged sword.
>
> ----- Original Message ----- 
> From: "Orin" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, March 06, 2007 1:58 PM
> Subject: Re: [Audyssey] Little Savages
>
>
>> Man, if you want a challenging plot, play Icesus mud--lots of quests 
>> there
>> are really challenging if you know where to find them.
>>
>> I'm personally not a quester myself. What I'd like to have, is a combat
>> system that doesn't have descriptions like:
>> you scratch it for 1 damage!
>>
>> I mean, I'd like if possible bloody deadly descriptions especially death
>> blows. But, I'm not into games especially online multiplayer ones, with
>> endings. It should be persistent. I mean, I don't know I just don't like
>> playing games over again, no matter how powerful I get. Now if each time 
>> I
>> played it everything was random, including a random plot, now that'd be
>> nice. Because you wouldn't be doing the same stuff over again. New
>> challenges would be issued, etc.
>>
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>
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