I like the mouse. I thought at first that mices were for visual things only, when I realised the blind can make the mouse do what they want, well. Its good for an inexpensive gaming controler, better in some cases than a joystick or ffb pad, its small and portable and real cheap and most computers have mice. At 11:45 p.m. 31/03/2007, you wrote: >Hi, > >I agree with Charles. Why not try something new... please consider the >possibility that using a mouse might make the game more fun... you might >actually like it ;) > >Greets, > >Richard > > >----- Original Message ----- >From: "jason" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <[email protected]> >Sent: Saturday, March 31, 2007 4:58 AM >Subject: Re: [Audyssey] New Experimental Audio Game: Underwater > > >> Thank you, Charles for replying back to me >> yoru friend, >> Jason >> ----- Original Message ----- >> From: "Charles Rivard" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Friday, March 30, 2007 8:50 PM >> Subject: Re: [Audyssey] New Experimental Audio Game: Underwater >> >> >>> Try something new. The mouse. You don't have to see where it goes as >>> long >>> as the game does. >>> ----- Original Message ----- >>> From: "jason" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Friday, March 30, 2007 9:37 PM >>> Subject: Re: [Audyssey] New Experimental Audio Game: Underwater >>> >>> >>>> Hello Richard, is there anyway with this new game that we can use the >>>> arrow >>>> keys to move the sub instead of the mouse, and can we have a key stroke >>>> that >>>> turns on the sonar, and a key stroke to pick up the treasure? >>>> I am totally blind and there for I cant see where the mouse goes or does >>>> the >>>> mouse only move with the game? >>>> I was just wondering if that could be done so we can playit as well. >>>> I mostly use the keyboard not the mouse. >>>> Sincerely, >>>> Jason >>>> ----- Original Message ----- >>>> From: "AudioGames.net" <[EMAIL PROTECTED]> >>>> To: "Discussion list for blind gamers" <[email protected]> >>>> Sent: Friday, March 30, 2007 3:21 PM >>>> Subject: [Audyssey] New Experimental Audio Game: Underwater >>>> >>>> >>>>> Hi, >>>>> >>>>> Amongst other things, Sander and I (of AudioGames.net) also teach a >>>>> seminar "Game Audio" to game design student at the Utrecht School of >>>>> the >>>>> Arts. Here we have given the students the assignment to develop a small >>>>> audio game. I say small since they only have several weeks to come up >>>>> with >>>>> a game concept, create the sounds and program and test the game. In a >>>>> few >>>>> weeks time the students will present their work and the results will be >>>>> published in the Experimental Audio Games section at AudioGames.net >>>>> PlayCenter: >>>>> >>>>> http://www.audiogames.net/playcenter/index_exp.php (so here you can >>>>> download all games) >>>>> >>>>> Three students have already finished their (mouse-controlled) audio >>>>> game >>>>> entitled "Underwater". Here's a description: >>>>> >>>>> *quote* >>>>> In this audio game you command a submarine and are exploring the deep >>>>> sea. >>>>> With your sonar you navigate, and locate treasures. >>>>> >>>>> Use the mouse to move to the left and right. >>>>> Press the right mouse button to move forward. >>>>> Press the left mouse button to use your sonar. Now listen carefully! >>>>> When you hear a low ping back, it means there is a wall. When you hear >>>>> a >>>>> high ping back, it means there's treasure! When you get near a treasure >>>>> you will hear it tinkle. Find them all and dive deeper in to the sea! >>>>> >>>>> But be warned... There are rumors of sea mines in the sea. Some say you >>>>> only hear them by a beeping sound... so watch out! >>>>> *quote end* >>>>> >>>>> The students are very interested in your feedback and comments and tips >>>>> to >>>>> improve the game in the remaining time. You can download "Underwater" >>>>> through this link: >>>>> >>>>> http://www.drawingnightmare.com/games/Underwater.exe >>>>> >>>>> Since the students are not a member of this list, please post all your >>>>> comments and tips in the "Underwater"-forum thread at the >>>>> AudioGames.net >>>>> forum: >>>>> >>>>> http://forum.audiogames.net/viewtopic.php?id=1203 >>>>> >>>>> This way other students might also benefit from your feedback. >>>>> >>>>> Have fun! >>>>> >>>>> Richard >>>>> >>>>> >>>>> http://www.audiogames.net >>>>> http://www.game-accessibility.com >>>>> _______________________________________________ >>>>> Gamers mailing list .. [email protected] >>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>>> visit >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>>> any subscription changes via the web. >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. [email protected] >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>>> >>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
_______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
