I agree but let's use a mud I'm playing for example (aardwolf). If you want 
to play this game, point your telnet or mudclient to aardmud.org port 4010.
Basicly I just got into the game and explorered and learned from other 
users. You shouldn't give the entire game away before you let people play 
it. Thta's the good of muds and most modern video games. You have to do your 
own explorering. Of course, you aren't just left in the dust. You have 
newbie help, books, you can obtain new books and there are people to ask for 
help. You also figure things out on your own. Of course, bomb blaster will 
not be multi-player so you can't use people to help you. But perhapse a 
training school that you go through where you are guided and you have to do 
what ever you do and a trainer is there walking you through it. That's what 
happened when I first entered aardwolf. I went through training and was 
given very week oponents and allowed to pick up objects with a trainer 
(automated) walking me through it. It's more realistic then a readme. Also, 
with a training session, you don't need a learn sounds menu because you'll 
hear them while learning unlike readmes.

----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 08, 2007 3:28 PM
Subject: Re: [Audyssey] bomb blaster then?


> Usually a readme file tells of updates to the original file, or what is
> included in a game package, rather than how to play a game.  You mention
> going into training mode or something like that to learn to use a weapon 
> or
> to play a game, which is fine, as long as there are cues, whether visual 
> for
> graphical games or audio feedback for games for the blind, that you can 
> use
> to learn from.  But you should, in my opinion, never have to learn a game 
> by
> just diving into it and getting killed because you had no idea beforehand 
> of
> what you were supposed to do once you started playing.  Let's put it this
> way:  A high wire acrobat does not practice at a height of 40 feet with no
> safety net before learning to walk on the ground.
> ----- Original Message ----- 
> From: "Niko C" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, April 08, 2007 3:35 PM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> It is nice to have but I do not think it is neccessary. One thing that
>> really get's to me is readmes! I hate readmes and I want to gouge my eyes
>> out everytime a game made for blind people comes with readmes! Are there
>> readmes for grand theft auto or final fantasy x? No! What is better is to
>> go
>> through the game and learn. Go to training and learn how to use your gun
>> and
>> learn how to fight. Muds don't have readmes. You have books to read and
>> experience and experimenting.
>> ----- Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, April 08, 2007 6:10 AM
>> Subject: [Audyssey] bomb blaster then?
>>
>>
>>> i've been following this list's opinions on learn game sounds menus 
>>> then.
>>> do you think i should put any sort of learn game sounds in bomb blaster?
>>> currently there isn't one but if people want it it's easily added, but
>>> through my understanding on what i've just read people aren't really
>>> bothered about such a menu.
>>>
>>> regards,
>>>
>>> damien
>>> _______________________________________________
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>>
>>
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>>
>
>
>
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