I know he put a spoiler out there in order to curb the questions and 
misunderstandings, but I have not looked at it, and I will not look at it 
until totally stumped.
----- Original Message ----- 
From: "Michael Feir" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, April 17, 2007 11:36 AM
Subject: Re: [Audyssey] question about the vanishing platforms in monti


> Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to 
> speak. I had hoped for some more in-depth discussion about the proper use 
> of random elements in games. The unavoidable bomb in Treasure mania1 is a 
> clear instance of completely unfair and unavoidable death. What you've 
> thought up is a somewat different use of invisible platforms. I think I 
> prefer James's method overall but yours will still work quite nicely I 
> think. It still provides a fair challenge. I can't wait to experience the 
> complete game when you've got it done.
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, April 17, 2007 11:46 AM
> Subject: Re: [Audyssey] question about the vanishing platforms in monti
>
>
>> Hi Michael,
>> Sigh... Do you honestly think I would make it impossible to cross a
>> platform without a chanse of crossing? Of course not.
>> I loath giving out the secret to this puzzle before the game is
>> released, but I feel I absolutely must to quel people pushing panic 
>> buttons.
>> Answer follows so do, not, read, if, you, don't, want, a, huge, spoiler.
>>
>> S
>> P
>> O
>> I
>> L
>> E
>> R
>>
>> All of the platforms are on a timer. However, every time they cycle the
>> time between cycles is randomly generated between a lower and longer
>> time. Even at the lowest value it is possible to cross if you jump on to
>> the platform and quickly jump off on the other side. Don't walk, don't
>> run, and you wil make it every time.
>> Now, I've just blown it for everyone. Happy?
>>
>>
>>
>>
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>
>
>
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