I'll throw my two cents in.

Emotional appeals just won't work.  For developers, for companies, it's all
about the money, about the glitz, the gloss, the numbers.  They won't write
games for niche markets, and since the needs of the disabled community are
scattered, with different accommodations required for blind, deaf, and
paraplegic users, they won't be able to round us up into a significant
enough market to make their corporate sponsors care.

Developing to targeted audiences also does take time, not just in coding,
but in testing as well.  We have to make that worthwhile, and an emotional
appeal won't do that.  To suggest that it will come easily trivializes the
programming effort involved.

Besides, developers reading that article might fleetingly be affected by the
prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
think about what could happen tomorrow.  We don't dwell on the possibilities
that were outlined.  We keep going until it happens, and then we try to
cope.  That's just the human way.

Just my two cents.

Lora


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of AudioGames.net
Sent: Wednesday, April 25, 2007 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Excellent New
ArticleAboutGameAccessibilityonGamasutra

Ok,

Yvonne...

I dare you to join the GA-SIG and share your point of view...

Why Don't You?


----- Original Message -----
From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 25, 2007 2:14 PM
Subject: Re: [Audyssey] Excellent New Article
AboutGameAccessibilityonGamasutra


>I am not impressed by the article.  It does appeal on emotional level 
>and  that is not what concerns the developers.  It is simply cold, hard,
cash.
> We need to present our case for more accessible games from that  
>perspective.
> That will be the only way to get their attention.
>
> Yvonne
> Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
> today!
>
> (361) 249-8739
> [EMAIL PROTECTED]
> ----- Original Message -----
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, April 25, 2007 12:25 AM
> Subject: Re: [Audyssey] Excellent New Article About 
> GameAccessibilityonGamasutra
>
>
>> Hi,
>>
>> *quote*
>> I can't deny that I remain skeptical but I'm not dead set against the 
>> possibility either.
>> *quote end*
>>
>> Against what possibility is that?
>>
>> Greets,
>>
>> Richard
>>
>>
>>
>> ----- Original Message -----
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, April 25, 2007 4:40 AM
>> Subject: Re: [Audyssey] Excellent New Article About Game 
>> AccessibilityonGamasutra
>>
>>
>>>I must agree wholeheartedly. A nice tactic, using emotional appeals 
>>>to try  to make devs see the value of accessibility. I can't deny 
>>>that I remain  skeptical but I'm not dead set against the possibility 
>>>either.
>>> It ain't pretty when the pretty leaves you with no place to go.
>>> J.D. Fortune, Pretty Vegas
>>> ----- Original Message -----
>>> From: "Luke Yelavich" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Tuesday, April 24, 2007 5:29 PM
>>> Subject: Re: [Audyssey] Excellent New Article About Game 
>>>Accessibility  onGamasutra
>>>
>>>
>>>> On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
>>>>> Hi,
>>>>>
>>>>> Check out this well-written article titled Game Accessibility: Why 
>>>>> Bother?
>>>>>
>>>>> http://www.gamasutra.com/php-bin/news_index.php?story=13650
>>>>
>>>> A very very good read.
>>>> --
>>>> Luke Yelavich
>>>> GPG key: 0xD06320CE
>>>> (http://www.themuso.com/themuso-gpg-key.txt)
>>>> Email & MSN: [EMAIL PROTECTED]
>>>> Jabber: [EMAIL PROTECTED]
>>>>
>>>> _______________________________________________
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>>>> any subscription changes via the web.
>>>>
>>>
>>>
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>>
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>
>
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