If there weren't so many types of units in the game, you could define keystrokes like p for peasant, shift p for all peasants, f for farm, shift f for all farms, f for footman--oh wait, we just used that for farm.. Don't change this game--I think it's awesome the way it is--I love the diversity in unit types. I can't wait to use the dragon and catapult and mage--sounds awesome. One question though: when you play a multi-player game, it says something about making your own games--how? Ken Downey President DreamTechInteractive!
And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ----- Original Message ----- From: "Jean-Luc Pontico" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, July 04, 2007 2:00 AM Subject: [Audyssey] About SoundRTS > Hello, > > I have just joined the list so I will try to reply to the questions about > SoundRTS in this mail. I hope it will not be too long. > > 1. The first person mode > > You don't need first person mode when you learn this game. The first > person > mode is a remnant of the previous prototypes (the map mode didn't exist at > the beginning). I removed it but the alpha testers were attached to it > (and > I was not sure if the map mode would work), so I put it back. Here is how > it > works: you don't need the mouse ; press Control + space to enter this > mode, > press Escape to go back to map mode ; use left and right to turn ; the up > and down keys don't work ; use tab to select your target (but you will > have > to turn to select every thing because you can only select what is in front > of you) ; to move, use backspace on your target, or give an order with A > and > Enter. You can't go to a far square in this mode, except by following a > path > to the next square. > > 2. Is it possible to save the game? > > It is not possible to save the game yet, sorry. > > 3. do you have to control one thing at a time? > > You can ask a peasant to mine gold, then you can ask another peasant to > gather wood while the first one is still mining gold, etc. > > 4. I haven't seen any enemies yet, is that because I haven't proceeded far > enough in the game? > > Yes. The first chapter is quiet if you don't wander too far. > > 5. The keys are a bit confusing. > > It's true. Maybe it would be possible to make a game with simpler commands > ; > it wouldn't be the same game, though, but this is not a problem. You would > only have to make decisions. For example, how many peasants you want to > recruit, and what kind of resources you want to gather first. It would be > menu based. Then you can navigate in the world and examine it while it is > evolving. In fact one of the interesting aspects of this game is when many > peasants are working at the same time on different things. > > > -- SoundMUD > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.476 / Virus Database: 269.9.14/885 - Release Date: 7/3/2007 > 10:02 AM > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
