If there weren't so many types of units in the game, you could define 
keystrokes like p for peasant, shift p for all peasants, f for farm, shift f 
for all farms, f for footman--oh wait, we just used that for farm..  Don't 
change this game--I think it's awesome the way it is--I love the diversity 
in unit types.  I can't wait to use the dragon and catapult and mage--sounds 
awesome.  One question though: when you play a multi-player game, it says 
something about making your own games--how?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Jean-Luc Pontico" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, July 04, 2007 2:00 AM
Subject: [Audyssey] About SoundRTS


> Hello,
>
> I have just joined the list so I will try to reply to the questions about
> SoundRTS in this mail. I hope it will not be too long.
>
> 1. The first person mode
>
> You don't need first person mode when you learn this game. The first 
> person
> mode is a remnant of the previous prototypes (the map mode didn't exist at
> the beginning). I removed it but the alpha testers were attached to it 
> (and
> I was not sure if the map mode would work), so I put it back. Here is how 
> it
> works: you don't need the mouse ; press Control + space to enter this 
> mode,
> press Escape to go back to map mode ; use left and right to turn ; the up
> and down keys don't work ; use tab to select your target (but you will 
> have
> to turn to select every thing because you can only select what is in front
> of you) ; to move, use backspace on your target, or give an order with A 
> and
> Enter. You can't go to a far square in this mode, except by following a 
> path
> to the next square.
>
> 2. Is it possible to save the game?
>
> It is not possible to save the game yet, sorry.
>
> 3. do you have to control one thing at a time?
>
> You can ask a peasant to mine gold, then you can ask another peasant to
> gather wood while the first one is still mining gold, etc.
>
> 4. I haven't seen any enemies yet, is that because I haven't proceeded far
> enough in the game?
>
> Yes. The first chapter is quiet if you don't wander too far.
>
> 5. The keys are a bit confusing.
>
> It's true. Maybe it would be possible to make a game with simpler commands 
> ;
> it wouldn't be the same game, though, but this is not a problem. You would
> only have to make decisions. For example, how many peasants you want to
> recruit, and what kind of resources you want to gather first. It would be
> menu based. Then you can navigate in the world and examine it while it is
> evolving. In fact one of the interesting aspects of this game is when many
> peasants are working at the same time on different things.
>
>
> -- SoundMUD
> _______________________________________________
> Gamers mailing list .. [email protected]
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>
>
> -- 
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> 10:02 AM
>
> 


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