Hi all,
I know this has been a topic of interest of late so I thought I would 
put this out here under it's own topic in the hopes of generating an 
informative discussion that will aid in making Monty a better game for all.
 From what I have read here allot of folks are interested in some 
randomisation in the game. As I have pointed out the original game had 
no randomisation, but that doesn't mean though that some randomisation 
can't be added.
For example, allot of gamers are interested in randomising where the 
monsters and treasures are. For technical reasons I am not prepared at 
this point to rewrite a large part of the 1.0 engine to add this kind of 
randomisation.
However, I do have an alternative that perhaps some of you might be 
satisfied with. There are allot of treasures, weapons, etc laying around 
the temples. One way of randomising the game is simply by randomising 
how many gems, gold coins, and swords are on that particular level. You 
might play one game and only find two swords on level 1, and in the next 
find 4 or 5 swords. That would drastically change your score as well as 
how many weapons you have to use against your enemies.
I've also looked at when placing a monster in a room rather than 
statically plae it's starting location randomly placing it in the room 
so that where it starts is different, and sometimes monsters will be 
closer together in one game, but fara apart in the next. While at the 
same time keeping the originalaty of the game, by still having the 
monsters in the rooms they are suppose to be in.
What do you all think?


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