Hi,
I do strongly encourage you to leave it as it is now. I am sure there was no 
distance indication in the original game either, you could just judge only 
by your eyes, as well as we can only judge by our ears. I feel that by 
adding such a feature, you'd remove the only real challenge in the game, 
besides the exploration of the temples itself. It quite upsets me that most 
audiogamers want everything to be simplified as much as possible just a 
minute after they cannot get beyond one point in the game.
Lukas
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, July 16, 2007 5:55 PM
Subject: Re: [Audyssey] Monty Keystroke


> Hi,
> Well, one of the reasons such a key stroke doesn't exist at this point
> is I felt the game would be more challenging having to use your ears to
> judge when it is time to jump over a particular monster rather than
> pressing a key and it saying skull in 5 feet etc. Still the feature
> would come in handy in cases.
> So I will monitor this discussion and hear what others think. On one
> hand I really want to present the audio gamer with the challenge of the
> original game, but I do understand your desire to have as much info as
> possible.
> So I am not saying yes, but I am not saying no either.
> (Smile)
>
> Ka Yat Li wrote:
>> Hi Tom:
>>
>> I found that I was having difficulties with jumping over monsters so 
>> could there be a keystroke for announcing how far you are from the 
>> monsters?
>>
>
>
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