Hey Zack, glad you're making progress!  As for the bots standing still, 
alas, sorry, no, there is not currently a way to make them do that.  They 
just don't want to behave!  Those blasted things!  lol!

   You can, however, look in the mod.cfg file in your JediQuake41 folder 
and read it's comments...

You'll find settings that you can change to make them play a little nicer 
with ya if you want.  <smile>

You can, for instance, make there aim worse or better, cause them not to 
use so many Star Wars weapons or force powers...

   As for the sounds, try the manual at the moment; I'm not sure if the 
sound test feature is available at the moment, and if it isn't, you can go 
into your audio Quake folder, into your id1 folder, into your sounds 
folder, and then simply audition them that way.  Their names are self 
explanatory for the most part...
For the JQ sounds, go into your JediQuake41 folder, into the sounds folder, 
and then you will find other subfolders which contain similar 
self-explanatory named wave files which you can then audition...

HTH and have an awesome day!!!...

Smiles,

Cara  :)

At 07:27 PM 7/23/2007 -0700, you wrote:

>Hiya,
>     Honestly, I've made quite a bit of progress with Jedi Quake.  I 
> believe I now have all the keys memorized, and am sorta beginning to 
> understand the different sounds.  My problem now is mainly the bots.  I 
> am finding that I want one of them to just stand all still-like and not 
> move so as I can practice targeting and get an idea for what that sounds 
> like.  Is there any way I can do this?
>     A learn game sounds menu item would be very helpful, or the console 
> equivalent anyway.
>Any help, Cara?
>Thanks much,
>Zack.
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