Also, what about limiting the amount of messages sent--for example, the 
server doesn't have to manage what the units are doing and the other 
computer doesn't need to know if my peasants are mining or chopping wood. 
Also, checks on peasants need be done only once every three seconds or so 
since that's how long it takes them to move from one square to another.
One more thing: in the next version, please remove the farm cap and count 
the knights as one unit since they function that way--when playing two 
players you could have 40 peasants but, because of the caps, only 20 
knights--and when you throw the mages in it's worse.
Still digging this game though.  It's the best.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, July 27, 2007 2:52 AM
Subject: [Audyssey] Problem with sound rts multiplayer


>  Hi all,
>  Ken and I were playing our tournament game tonight, when we realized that 
> my game was running much faster than his.
>  I was hosting the server, and that seems to make a difference, as Ken had 
> noticed before a speed difference when playing with others.
>  We checked this by having the same amount of peasants build a stables at 
> the exact same time, when mine was finished, his was still on 3.
>  Obviously, this won't do for multiplaying this game, as it gives an 
> amazing advantage to the person hosting the server.
>  I attempted to run the game on my dedicated server in the hopes of having 
> a neutral host, but the game would not run on the dedicated server, 
> perhaps because it doesn't have the proper sound card installed, not sure.
>  Anyway, if anyone has any ideas how to fix this problem, of ir Jean-Luc 
> is reading this and can give us some advice, it would be much appreciated.
>  We are going to try running the match again tomorrow night on another 
> computer acting as host, and see how that works.
>  This explains a lot about some recent matches of mine though, the other 
> day i was attacked by many more knights than I myself had been able to 
> create, and I could not figure out how that was possible given how fast I 
> had been able to build up my troops and buildings.
>  I really hope this problem can be fixed soon, as it totally ruins online 
> play.
>  I will update the list if I figure anything out.
>  Later,
>  Che
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