How about in some kind of wav or mp3 file? Yes, it'd be very hard to keep up to date; but an eText and a .txt or html that come with the program would becool, dont you think so?
On 8/5/07, Bryan Peterson <[EMAIL PROTECTED]> wrote: > I couldn't agree more. If it weren't for Michiel, the programmer and his > frequent tutorials I would probably have given up before now, but then again > I see the enormous potential of the program even with its limitations. > Either that or I'm just plain stubborn. Then again you know what they say > about Irish lads. actually I have a feeling that once I can get the > opponent, flies and things to behave how I want them to, get the scoring > ironed out and record the numbers, and of course once I test it, my Frogs > and Flies game might just be ready to put online or send to anyone who wants > to try it. > It ain't pretty when the pretty leaves you with no place to go. > J.D. Fortune, Pretty Vegas > ----- Original Message ----- > From: "Charles Rivard" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, August 05, 2007 8:19 AM > Subject: [Audyssey] speaking of the user's manual - Re: AGM world border > > > > You mention how lacking the user's manual is, and I agree. I think that > > it > > should also be available in a format that can be used offline. > > -- > > If guns cause crime, then pencils cause misspelled words. > > ----- Original Message ----- > > From: "Che" <[EMAIL PROTECTED]> > > To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" > > <[email protected]> > > Sent: Saturday, August 04, 2007 10:40 PM > > Subject: Re: [Audyssey] AGM world border > > > > > >> I had to dig into the manual a bit to find this one last night, but the > >> border is set by the four corner items. > >> So if you want an area grid to be 4 by 4, put a building block at each > >> of > >> those corners, if you want to expand this size, up your border size and > >> it > >> will grow by that much. > >> AGM is really cool, but overall the documentation is very lacking, > >> especially with regard to reactions and the calculator, and I'm afraid > >> this > >> is going to keep the game from being as widely used as it might otherwise > >> be. > >> I think a complete rewrite of the manual for the final version, with > >> some > >> more detailed and complex tutorials would go a long way toward this > >> program > >> gaining acceptance. > >> From what I can tell, a lot of people downloaded it when it first came > >> out, but based on traffic here and on the AGM forum, most of those people > >> got frustrated and quit using it. This is too bad, as it is a very > >> unique > >> piece of software, and just takes some patience to get going. > >> Later, > >> Che > >> > >> ----- Original Message ----- > >> From: "Josh" <[EMAIL PROTECTED]> > >> To: "gamers discussion list" <[email protected]> > >> Sent: Saturday, August 04, 2007 7:07 PM > >> Subject: [Audyssey] AGM world border > >> > >> > >>> Hi, > >>> How do you create the border for a world? I tried out Kenn's durby game > >>> but > >>> I couldn't get very far with it. I could move and stuff but maybe I was > >>> having trouble because the borders were too close together and the world > >>> wasn't big enough? How do you set borders and increase and decrease > >>> their > >>> size? Also I think some game effects such as sound frequency changes and > >>> things are badly needed in the next version of the AGM. If I want to > >>> make > >>> a > >>> jet raceing game I need to do the following. > >>> First of all I want the sound of the plane taking off to loop. I also > >>> want > >>> it to have the sound of taking off so the frequency of the looped sound > >>> would have to be raised over a certain amount of time. Next, I think the > >>> calculator should be less restricting and have more options. It would be > >>> so > >>> cool if you could look up physics formulas in a book somewhere and drop > >>> them > >>> into your AGM game using a calculator building block to control it. > >>> Currently the only way to do this is lets say you have a falling object. > >>> You'd have to estimate the weight of the object then tell the caluclator > >>> based on the weight of the object and the current height at which it's > >>> falling based on gravity how long to let it fall using a calculator > >>> probably > >>> linked to a timer and another calculator to subtract altitude. > >>> > >>> Josh > >>> > >>> Most of the reason I don't like spam is because a lot of it is true. > >>> email: [EMAIL PROTECTED] > >>> msn: [EMAIL PROTECTED] > >>> AOL: kutztownstudent > >>> skype: jkenn337 > >>> > >>> > >>> _______________________________________________ > >>> Gamers mailing list .. [email protected] > >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > >>> visit > >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >>> any subscription changes via the web. > >>> > >> > >> > >> _______________________________________________ > >> Gamers mailing list .. [email protected] > >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > >> visit > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >> any subscription changes via the web. > >> > > > > > > > > _______________________________________________ > > Gamers mailing list .. [email protected] > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
