How about in some kind of wav or mp3 file? Yes, it'd be very hard to
keep up to date; but an eText and a .txt or html that come with the
program would becool, dont you think so?

On 8/5/07, Bryan Peterson <[EMAIL PROTECTED]> wrote:
> I couldn't agree more. If it weren't for Michiel, the programmer and his
> frequent tutorials I would probably have given up before now, but then again
> I see the enormous potential of the program even with its limitations.
> Either that or I'm just plain stubborn. Then again you know what they say
> about Irish lads. actually I have a feeling that once I can get the
> opponent, flies and things to behave how I want them to, get the scoring
> ironed out and record the numbers, and of course once I test it, my Frogs
> and Flies game might just be ready to put online or send to anyone who wants
> to try it.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> ----- Original Message -----
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, August 05, 2007 8:19 AM
> Subject: [Audyssey] speaking of the user's manual - Re: AGM world border
>
>
> > You mention how lacking the user's manual is, and I agree.  I think that
> > it
> > should also be available in a format that can be used offline.
> > --
> > If guns cause crime, then pencils cause misspelled words.
> > ----- Original Message -----
> > From: "Che" <[EMAIL PROTECTED]>
> > To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> > <[email protected]>
> > Sent: Saturday, August 04, 2007 10:40 PM
> > Subject: Re: [Audyssey] AGM world border
> >
> >
> >>  I had to dig  into the manual a bit to find this one last night, but the
> >> border is set by the four corner items.
> >>  So if you want an area grid to be 4 by 4, put a building block at each
> >> of
> >> those corners, if you want to expand this size, up your border size and
> >> it
> >> will grow by that much.
> >>  AGM is really cool, but overall the documentation is very lacking,
> >> especially with regard to reactions and the calculator, and I'm afraid
> >> this
> >> is going to keep the game from being as widely used as it might otherwise
> >> be.
> >>  I think a complete rewrite of the manual for the final version, with
> >> some
> >> more detailed and complex tutorials would go a long way toward this
> >> program
> >> gaining acceptance.
> >>  From what I can tell, a lot of people downloaded it when it first came
> >> out, but based on traffic here and on the AGM forum, most of those people
> >> got frustrated and quit using it.  This is too bad, as it is a very
> >> unique
> >> piece of software, and just takes some patience to get going.
> >>  Later,
> >>  Che
> >>
> >> ----- Original Message -----
> >> From: "Josh" <[EMAIL PROTECTED]>
> >> To: "gamers discussion list" <[email protected]>
> >> Sent: Saturday, August 04, 2007 7:07 PM
> >> Subject: [Audyssey] AGM world border
> >>
> >>
> >>> Hi,
> >>> How do you create the border for a world? I tried out Kenn's durby game
> >>> but
> >>> I couldn't get very far with it. I could move and stuff but maybe I was
> >>> having trouble because the borders were too close together and the world
> >>> wasn't big enough? How do you set borders and increase and decrease
> >>> their
> >>> size? Also I think some game effects such as sound frequency changes and
> >>> things are badly needed in the next version of the AGM. If I want to
> >>> make
> >>> a
> >>> jet raceing game I need to do the following.
> >>> First of all I want the sound of the plane taking off to loop. I also
> >>> want
> >>> it to have the sound of taking off so the frequency of the looped sound
> >>> would have to be raised over a certain amount of time. Next, I think the
> >>> calculator should be less restricting and have more options. It would be
> >>> so
> >>> cool if you could look up physics formulas in a book somewhere and drop
> >>> them
> >>> into your AGM game using a calculator building block to control it.
> >>> Currently the only way to do this is lets say you have a falling object.
> >>> You'd have to estimate the weight of the object then tell the caluclator
> >>> based on the weight of the object and the current height at which it's
> >>> falling based on gravity how long to let it fall using a calculator
> >>> probably
> >>> linked to a timer and another calculator to subtract altitude.
> >>>
> >>> Josh
> >>>
> >>> Most of the reason I don't like spam is because a lot of it is true.
> >>> email: [EMAIL PROTECTED]
> >>> msn: [EMAIL PROTECTED]
> >>> AOL: kutztownstudent
> >>> skype: jkenn337
> >>>
> >>>
> >>> _______________________________________________
> >>> Gamers mailing list .. [email protected]
> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>>
> >>
> >>
> >> _______________________________________________
> >> Gamers mailing list .. [email protected]
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >>
> >
> >
> >
> > _______________________________________________
> > Gamers mailing list .. [email protected]
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
>
>
> _______________________________________________
> Gamers mailing list .. [email protected]
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>

_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to