Che,
I agree with you there. There really isn't much support for AGM as of this 
time.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 08, 2007 8:27 PM
Subject: [Audyssey] AGM concerns


>  Richard, I know people have lives and wives  and kids and all that.
>  But you guys have released a program with mediocre documentation at best,
> leaving lots of questions from potential users.
>  I realize this is a free product at this point, but perhaps the timing 
> was
> bad for release if every single one of your support people are gone for
> several days at a time.
>  I have been helping out a lot of AGM users the past few days, and they 
> are
> very frustrated with the docs and lack of answers to their questions.
>  As I have stated before on here, I am willing to do an audio tutorial,
> which I think will be very helpful, but I need some of my own questions
> answered first before I can share the information with others.
>  I think you guys are getting precariously close to this think falling 
> flat
> on its face if some more energy isn't devoted to it by your support staff.
>  Why someone who is actually still part of the project is not on this 
> list,
> I dont know, but that would be a very good idea I think.
>  You can pffft me all you want, but that is not a professional response to
> a series of posts and concerns about your product here.
>  Again, I am not flaming you guys, I think AGM has a lot of potential and 
> I
> hope you guys take it as far as you can and get the grants or whatever it 
> is
> you are after to continue the product, but simply releasing it with poor
> documentation and then not sacrificing time to answer users questions 
> isn't
> the way to get off to a good start.
>  I have devoted a lot of time to learning AGM and helping others do the
> same, so I hope you take these comments as what they are intended to be,
> which is constructive criticism.  Many others are afraid to post about 
> their
> frustrations with the program because people ten to jump down their 
> throats,
> but I am not, and I feel my comments about AGM are well grounded and worth
> the AGM team taking seriously.
>  I have a life too, but for a while after I released RR, I had to devote
> almost all of my waking time to the support that is involved in having
> hundreds of people using a new program, that is just the way it is if you
> want to be successful in life and business.
>  Feel free to forward this to anyone in the AGM team, and I hope they will
> all join this list, or at least some of them, because there are many AGM
> users here with many questions that have not been answered.
>  If any of the team wishes to email me off list, they are free to do so 
> at:
> [EMAIL PROTECTED]
>   Again, I am here to help you guys, and I have spent considerable time
> doing so already, and I hope to do so in the future.
> Thanks for reading what I have to say.
>   Che Martin - Audio Game developer
>
> ----- Original Message ----- 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, August 08, 2007 2:52 PM
> Subject: Re: [Audyssey] AGM question
>
>
>> WEEKEND, CHE!!!
>>
>> We Have Lives ;)
>>
>> (And Wives)
>>
>> (well, some of us)
>>
>> (and Sander went to Scandinavia to play upright bass for some band for 
>> the
>> weekend)
>>
>> (and Holland just had two days of summer - now it's fall again)
>>
>> (so)
>>
>> (pffff)
>>
>> :)
>>
>> ----- Original Message ----- 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> <[email protected]>
>> Sent: Wednesday, August 08, 2007 7:55 PM
>> Subject: Re: [Audyssey] AGM question
>>
>>
>>>  Hi Josh,
>>>  I'm not sure if this is possible or not.
>>> It looks like the AGM guys have quit responding to questions on this 
>>> list
>>> and most questions on the forums as well.
>>>  Very unfortunate, as I had high hopes for AGM regarding potential game
>>> developers getting their feet wet with game ideas.
>>>  They have a good concept going, but without customer support and 
>>> further
>>> upgrades, it is going to be a dead horse pulling a heavy cart.
>>>  Later,
>>> Che
>>>
>>> ----- Original Message ----- 
>>> From: "Josh" <[EMAIL PROTECTED]>
>>> To: "gamers discussion list" <[email protected]>
>>> Sent: Wednesday, August 08, 2007 6:33 AM
>>> Subject: [Audyssey] AGM question
>>>
>>>
>>>> Hi,
>>>>
>>>> Is it possible to use spawnPoints to spawn random items such as
>>>> different
>>>> kinds of weapons to attack with? and then once you have that weapon a
>>>> trigger will then be available for you to use that item in the world of
>>>> the
>>>> game?
>>>>
>>>> Josh
>>>>
>>>> Most of the reason I don't like spam is because a lot of it is true.
>>>> email: [EMAIL PROTECTED]
>>>> msn: [EMAIL PROTECTED]
>>>> AOL: kutztownstudent
>>>> skype: jkenn337
>>>>
>>>>
>>>> _______________________________________________
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>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>> _______________________________________________
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>>
>>
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>>
>
>
> _______________________________________________
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