I agree with that one, for sure!

----- Original Message -----
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 09, 2007 8:38 PM
Subject: Re: [Audyssey] AGM concerns

> In the next version of AGM I hope you switch to using direct-x instead of
> flash. it would make games load faster and it's the standard for good pc
> games.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> ----- Original Message ----- 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Thursday, August 09, 2007 6:45 PM
> Subject: Re: [Audyssey] AGM concerns
>
>
>> Hi,
>>
>> Yes, the original plan was (and still is, as far as I know) to use the
>> outcome (results/feedback/etc) of this first prototype to write a
>> follow-up
>> funding proposal and continue work on AGM. As I said, the funding
>> proposal(S!) for the first phase were never granted, but now with this
>> prototype we hope we can be more convincing. With 'we' I refer to my old
>> job, which still feels as "we" :) Luckily through my new position at the
>> HKU
>> I am able to continue to work with Accessibility.
>> AGM for me personally means a great deal, ever since we first got the 
>> idea
>> 4
>> or 5 years ago while working on Dark: A Garden Wander (audio game
>> graduation
>> project alongside Drive). And I'm proud it is currently at this stage and
>> I
>> will make sure development on the idea continues. Either by further
>> developing what we have now, use the knowledge to build a new AGM that
>> better suits what you need (maybe more of a level editor?) or maybe use
>> the
>> knowledge of AGM, and go to Mark Overmars (who we personally know) who
>> developed Game Maker and apply the knowledge on that established piece of
>> software.
>> I fully agree that good documentation is neccessary. When I said 'you are
>> users, not customers', in the back of my mind I knew this is only true if
>> you can actually *use* the program. And for that you need good
>> documentation
>> :)
>> Apologies for my language are in place. Just think of it that I'm from
>> Amsterdam, we're pretty grown-up here and make a lot of love :)
>>
>> And thank you, Che, for more than once volunteering. It did not go
>> unnoticed
>> ;)
>>
>> Sincerely,
>>
>> Richard
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Thursday, August 09, 2007 11:30 PM
>> Subject: Re: [Audyssey] AGM concerns
>>
>>
>>>  Yah Richard, I knew you weren't an integral part of the project 
>>> anymore,
>>> but I didn't realize you guys were down to one person trying to keep up
>>> with
>>> all this.
>>>  that is really too bad.  Maybe I am mistaken, but didn't you say
>>> something
>>> earlier on about trying to get a grant or something to continue
>>> development?
>>>  Also, if future work is going to be done with AGM, or if it is going to
>>> be
>>> made open source, I will be glad to volunteer to help write a more clear
>>> and
>>> detailed manual.  If the progress stops here though, there really isn't 
>>> a
>>> need.
>>>  Lastly, I'm not sure why you chose to use the language you did in a
>>> couple
>>> of your last posts, but please keep in mind there are minors on this
>>> list,
>>> and if their parents come across an email with that language in it, I'm
>>> sure
>>> we would be losing some more members.
>>>  Later,
>>>  Che
>>>
>>>
>>> _______________________________________________
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>>
>>
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>
>
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