Hi Bryan,
That is one thing I truly like about STFC. the Unexpected nature of how 
a battle can turn out. I mean here you are thinking a ship is down for 
the count, and then repairs are completed, and it can escape unharmed to 
safety.
In the next STFC release, (2.0,) I plan to add in allot more random 
factors like sips being abele to evade attacks, more random damage, etc. 
So battles will be allot more random and tricky to conduct.
Another huge factor is every ship will have a hull integrety stat. When 
that stat goes to 0 the sip is dead. So let's say you fire upon a ship 
and it's shields go down. It may have shields down, but the ship isn't 
still easy to destroy,because all you did is lower its defenses.


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