Speaking of v1.2, how come the manual doesn't say any ting about the options 
in the "settings" menu? I'm always a fan of turnning off the menus in STFC, 
makes game pl seem more real. By the way, any mention of the keys when menus 
are turnned off would be high paprociative to add in the next update of the 
manual. Like the weapnos, which I'm happy that they are all on the number's 
row!
Trenton Matthews

T Man TV!
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----- Original Message -----
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, August 24, 2007 1:34 PM
Subject: Re: [Audyssey] Problem with stfc1.2

> so will 2.0 use different keys? will it still use a menu system?
>
> Josh
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, August 24, 2007 1:10 PM
> Subject: Re: [Audyssey] Problem with stfc1.2
>
>
>> Hi Alex,
>> Keep in mind prier to 1.0's release I had hardware/software  issues
>> which resulted in the total loss of the STFC 1.0 source code. So what
>> everyone agreed to do at the time is to release the latest beta as 1.0,
>> and rewrite the game scratch for 2.0 to resolve any remaining bugs in 
>> 1.0.
>> In STFC 1.2 I was of course unable to modify the code, but I was able to
>> modify the sounds, documentation, voice files, which resulted in the new
>> release you see.
>> I'd be happy to fix any and all issues for STFC 1.x, but they will have
>> to wait for 2.0 when I will have a new source code and engine to work
>> with.
>>
>>
>> alex wrote:
>>>     Hay this isue was in both spf1.0 and 1.2. Can you try and help me
>>> with
>>> it? I really like the game and would love to be able to play it.
>>> From,
>>> Alex
>>>
>>
>>
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