trenten.
the warp sound is current I think.
THe only thing is that its not the voyager sound but the warp sound 
is basically the latest except for the voyager warp the sfx didn't 
change really.
At 09:09 a.m. 25/08/2007, you wrote:

>I'm wondering if the "warp" sound could be updated in the next version.
>Also, will there be sounds of the computer voice from the star trek series?
>I'll round up the link for that if you'd like me to.
>
>Trenton Matthews
>
>T Man TV!
>Why watch it, if you can "listen" to it!
>Web site:
>http://TMan.net.ms
>Windows Live/MSN:
><a href="http://tman.net.ms/msnim:[EMAIL PROTECTED]</a>
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><a href="skype:tmantv?add">Ad me to your Skype contacts!</a>
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>
>----- Original Message -----
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Friday, August 24, 2007 11:10 AM
>Subject: Re: [Audyssey] Problem with stfc1.2
>
> > Hi Alex,
> > Keep in mind prier to 1.0's release I had hardware/software  issues
> > which resulted in the total loss of the STFC 1.0 source code. So what
> > everyone agreed to do at the time is to release the latest beta as 1.0,
> > and rewrite the game scratch for 2.0 to resolve any remaining bugs in 1.0.
> > In STFC 1.2 I was of course unable to modify the code, but I was able to
> > modify the sounds, documentation, voice files, which resulted in the new
> > release you see.
> > I'd be happy to fix any and all issues for STFC 1.x, but they will have
> > to wait for 2.0 when I will have a new source code and engine to work
> > with.
> >
> >
> > alex wrote:
> >>     Hay this isue was in both spf1.0 and 1.2. Can you try and help me
> >> with
> >> it? I really like the game and would love to be able to play it.
> >> From,
> >> Alex
> >>
> >
> >
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> > 4:04 PM
> >
> >
>
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