I think you'll get quite the variations of answers on that one.  I'm a 
rookie programmer, so speed doesn't matter quite as much as my games are 
quite simple--so I use vb6.  Of course, David Greenwood's engine is 
programmed in VB6 too, and is the most advanced game engine for the 
blind--but Audio Quake is catching up fast and is programmed in C.  I might 
take on VB.net but I couldn't get the code upgrader to translate the code 
from VB6 to VB.net, so I am stuck with VB6 until my two games are done. 
After their completion, depending on the difficulty of vb.net, I might 
switch over.  I've got a game planned out--I just need to figure out how to 
execute the code for it.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 30, 2007 3:49 PM
Subject: [Audyssey] Audio Game Programming Languages


> Hi,
> What do you developers like best for programming languages? C++, c#, vb6, 
> vb
> 2005, vb .net, the whole visual studio 6, 2005, and .net, etc. Any, at 
> all!
>>From the upcoming *inaccessible* Visual Studio 2008, to the still widely
> used and prefered Visual Basic 6, which goes back to Windows NT. What
> versions of the programs like vb6 enterprize, vb6 professional, etc...
>
> thanks in advance for the answers, and you don't just have to answer me on
> this topic, you can talk about programming audio games as well.
>
> p.s. If this is off topic, I am sorry. It is about audio games though.
> Regards,
> Tristan Bussiere
>
> Owner/Main Developer
> ACE Games
> http://www.acegamesonline.net
> Skype: Tristanbussiere
> MSN:
> [EMAIL PROTECTED]
> AIM: gitrdone9632
>
>
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