Hi all, I am late to this discussion, but as a fellow developer I'd like to throw my two cents into the fray. I completely agree with Jim that the vast majority of blind computer users do not use multiple accounts, and I'm sure any reasonable poll on the subject would vet this out. I am sure there are plenty of setups similar to Rauls, don't get me wrong, but think about your blind friends out there that you talk to on the internet, how many of them share accounts on their system? Maybe 20%? It would be nice if folks could use computers like toasters, just turn them on and they work right without any modifications or maintenance from the user, but that isn't the case. I frankly don't think the new user requirements for Vista are that much for the average person to deal with myself, if they would just take a little time to learn a few basic concepts, but alas, the average human is a lazy beast and would rather complain about things and pawn the intellectual work off on someone else than educate themselves about how to properly set up and use a computer system. I am sure the small market game developers such as ourselves will learn to overcome any problems brought up by Vista as we are a tenacious lot by and large, but obviously there will be some growing pains. As for Jims complaint about taking flak for the way he does things, I know where he is coming from. Thomas has been quick to criticize others choice of programming languages and techniques on this list, mine included. I have remained silent on the issue because I don't think it matters one lick to the average member of this list how we make our games, and I think way too much time is spent talking about programming on this list anyway, something that detracts from the original purpose in my opinion. If games for the blind required the very latest in graphics and super efficient code to run, then I think Thomas would have an argument for using C variants over other programming languages, but as our resource usage is so very low for what we need, it really doesn't matter much what language is used to the end gamer, and any argument to the contrary is just tech geek posturing in my opinion. The argument could be made that the object oriented environments are more efficient to create with, and I would agree with that, however it is obvious to me focus and determination is much more important when it comes to getting a playable game out the door. Look at all the posers out there that have come and gone without releasing a single playable game, they may have been using the latest in code generation software, but what difference does it make if they don't have the tenacity and follow through to deliver? Before any other developer throws rocks at Jims house, they would do well to consider their own body of work in comparison. Given that measuring stick, few stack up. I think we all owe Jim a debt of gratitude for releasing such high quality games to the blind for so many years at no cost, and as far as I am concerned, he can program them on a rubicks cube as long as they are fun to play, because in the end, that is all that matters to a gamer. Happy gaming all, Che
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