I personally like games that have a learning curve.  I really enjoy Lone 
Wolf's original 17 missions because if you begin with mission 1 and work 
your way through them sequentially, you learn more about how to play the 
game as you progress, yet you get the feel of winning the game with each 
completed mission.  In mission 1, you learn to use your weapons and 
targeting systems.  In mission 2, you use what you have learned so far to 
watch out for problems, and you get your first taste of battling an enemy. 
Each mission gets more involved and presents new challenges.  From what i 
gather, in Rail Racer, you must work your way up to the top rankings and 
level of skill.  I would like this method of learning a game's operation.  I 
would very much rather prefer this learning method rather than be bombarded 
with a steep learning curve right from the start.
--
If guns cause crime, then pencils cause misspelled words.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 03, 2007 9:02 AM
Subject: Re: [Audyssey] Developer input was Re: James North?


> Hi Che,
> I think there could be quite a number of reasons why Rail Racer didn't
> sell as well as you had hoped, and most of what I am about to say is
> just my own experience dealing with the blind public. First, allot of
> blind computer users I have met online seam to take the attitude they
> want the games for free. I've been personally emailed more than once by
> blind gamers asking if I would give them a free key when the game is
> released, and they would follow it up with a story about how they don't
> have money etc. It may even be true, but they forget I need that money
> to buy sound effects, music, software upgrades, and so on and I don't
> plan to give all my games away for free.
> This attitude of everything should be free is most apparent in the blind
> Linux user market where most software is free or low cost. I have heard
> more than one time user x stopped using Windows because it costs to
> much, Windows software is a wrip off, accessible software should be
> free  since we have to pay so much for the computers, and so on and so
> on. My general impression was allot of Linux users used Linux because it
> was free rather than if it was really a better operating system or not.
> Second, in the five years or so since I joined the blind gaming
> community there has always been a number of blind gamers that begin
> asking for spoilers, cheat codes, complaining this or that is to hard,
> etc  the day after a new game is released. I've been always one who
> dislikes cheat codes and don't generally ask for a spoiler unless I am
> truly stuck. So I've personally always felt those who do it the day
> after the game is released don't enjoy challenges, difficulties, and
> don't want to use the gray matter in their head to figure some of this
> stuff out. They want  everything handed to them so the game is easy to 
> play.
> With Rail Racer you have made the game such that you can not just jump
> in and begin playing. The player must work hard at training up to Rail
> Racer Pro, learn to take the curves, experiment with gearing and wing
> angles, and is certainly not easy. it is a fun game for the advanced
> gamer, but because it is not easy, doesn't offer cheats, etc most gamers
> are likely turned off by the difficulty.
> Third, it could just be user interest. Some gamers are not into racing
> games, and your game may not attract racing fans because it is not a
> Nascar or Formula 1 racing game. Speaking for myself here I like the
> game, don't get me wrong, but in the beginning I was less interested in
> the game because it wasn't a Nascar type of racing. When I think of
> racing games I most asociate with games like EA Sports Nascar Thunder
> 2006. That is not saying Rail Racer is bad, but it doesn't grab the
> attention of Nascar fans the way a truly Nascar game might.
> In summary when you get down to it we have a very small community as it
> is. When you subtract all the gamers who for one reason or another do
> not want to pay for it, all the gamers who think the game is to hard for
> them to play, and all the gamers that simply didn't like the game for
> their own personal reasons you end up not doing well. There have been
> games like Aliens In the Outback, Troopenum, GMA Tank Commander, Shades
> ofDoom, that have done well and it might be a good idea for blind
> developers such as you and I to find out what our customers want before
> going to task writing a game that will fail.
>
>
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