Hello

What kinds of upgrades/kustomization would be available?


- Tyler
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----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, November 08, 2007 9:46 AM
Subject: Re: [Audyssey] raceway -


> Hi,
>
> Quote
> The ability to win cars after racing some sort of circuit. I'm not sure if
> this would be at all possible the way the game is now, in development, but 
> I
> think it would make the replay ability go way up.
> End quote
>
> Actually, one of the features on the to do list for Raceway is the
> ability to select a car from a list before the season starts. You will
> be able to select from a list like Toyoda, Chevy, Dodge, Ford, etc...
> These cars will be based on actual cars Driven by Jeff Gordon, Kyle
> Peddy, and other Nascar drivers.
> The reason I am doing it this way is I can use actual performance
> records and data from passed Nascar races to fill up the Chevy, Toyoda,
> Ford, and Dodge car classes. This is a driving simulation so requires
> reliable data.
>
> Quote
> Oh, and a stun track would be kind of
> cool, whereby doing jumps and such would earn points (doing certain 
> tricks,
> such as airtime, left roll, right roll, front flip etc), and we could do 
> it
> multiplayer.
> End quote
>
> Hmmm.... That is interesting, but doesn't fit well into the Nascar theme
> type game I am creating. That is more for a stunt driving game, and
> those cars are quite  a bit different from Nascars stock cars.
> They have different suspension, different aerodynamics, and so on. To
> complicated for what I am trying to create here.
> If stunt driving is your thing Rail Racer would be more suited to a game
> like Rush. It has different jumps, loops, force fields, custom racers,
> and in that respect it is allot more like Rush than Raceway will ever be.
>
> Quote
> But I'm just curious, what is this game supposed to simulate? Nascar, you
> say?
> End quote
>
> It is loosely suppose to be based on games like Nascar Thunder 2006.
> Obviously, reaching a one on one quality with EA's sports games is hard
> since they have teams of highly qualified programmers to put into a
> project, lots of capital, great graphics designers, pro audio ssstudios
> doing all the effects, and us small timers can't compete. However, I
> think I can do a good enough job to make it worth while.
>
>
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