Hi,

Quote
The ability to win cars after racing some sort of circuit. I'm not sure if
this would be at all possible the way the game is now, in development, but I
think it would make the replay ability go way up.
End quote

Actually, one of the features on the to do list for Raceway is the 
ability to select a car from a list before the season starts. You will 
be able to select from a list like Toyoda, Chevy, Dodge, Ford, etc... 
These cars will be based on actual cars Driven by Jeff Gordon, Kyle 
Peddy, and other Nascar drivers.
The reason I am doing it this way is I can use actual performance 
records and data from passed Nascar races to fill up the Chevy, Toyoda, 
Ford, and Dodge car classes. This is a driving simulation so requires 
reliable data.

Quote
 Oh, and a stun track would be kind of
cool, whereby doing jumps and such would earn points (doing certain tricks,
such as airtime, left roll, right roll, front flip etc), and we could do it
multiplayer.
End quote

Hmmm.... That is interesting, but doesn't fit well into the Nascar theme 
type game I am creating. That is more for a stunt driving game, and 
those cars are quite  a bit different from Nascars stock cars.
They have different suspension, different aerodynamics, and so on. To 
complicated for what I am trying to create here.
If stunt driving is your thing Rail Racer would be more suited to a game 
like Rush. It has different jumps, loops, force fields, custom racers, 
and in that respect it is allot more like Rush than Raceway will ever be.

Quote
But I'm just curious, what is this game supposed to simulate? Nascar, you
say?
End quote

It is loosely suppose to be based on games like Nascar Thunder 2006. 
Obviously, reaching a one on one quality with EA's sports games is hard 
since they have teams of highly qualified programmers to put into a 
project, lots of capital, great graphics designers, pro audio ssstudios 
doing all the effects, and us small timers can't compete. However, I 
think I can do a good enough job to make it worth while.


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