Hi Karl,

Quote
I like the new joystick support. I assume there will be a remapping
feature in future versions?
End quote


At some point there will be a joystick mapping feature, but at the 
moment I don't know just when that feature will be added. I am mainly 
going to focus on registration and scripting levels the next couple of 
weeks and joystick mapping has been put on the back burner. the good 
news is that the joystick code is generic enough to be remapped to some 
degree so adding one shouldn't be too rough when I get around to it.

Quote
Also, I didn't notice any stereo footstep sounds.
End quote

All footsteps are in stereo in the game rather than mono. However, it 
isn't really something you would notice much unless extra effects like 
echo were applied.

Quote
One bug I've found so far, if you unplug the joystick while the game is
messing, it crashes with a "an unhandled exception has occured" message.
End quote

Ok, I think I know what is happening. Once the game detects a joystick 
it assumes naturally it is still connected. I need to add some error 
trapping code to constantly check if the joystick is connected.

Quote
Lastly, there needs to be some "power on" and "power off" sound effect
for the invincibility effect of potions.
End quote

Hmmm... Not sure what those sounds will be, but I will look around for 
some effects to do this. I'm trying to remember how the original game 
indicated when your invincibility was used up.
I know for certain when invincibility was over that skulls, snakes, and 
spiders decided you were fun to attack, but I don't recall other than 
that any indicator that invincibility was finished.



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