Hi Bryan, Yeah, I can easily remove those paused/unpaused messages if you want me to. There is only two lines that needs removing so it is no big deal. I'm already starting on release canidate 1 which will feature all the levels for registered users as well as any bug fixes, and any urgent changes that needs done before this puppy goes to final release. I also know what you mean about the paused messages in the ESP/Draconis games. Having them say paused every 5 seconds or so does drive me up the wall, and it was something I yanked out of the Alchemy games right off. However, how much you want to bet that the minute I do remove those paused messages someone will write in and ask to have it back?
Bryan wrote: > Personally I don't believe there needs to be a ""paused" or "unpaused" > announcement when you hit the pause button. The pause sound and the response > from te arrows depending on the state of the game should be enough. Or would > that be something too difficult to code? That was one thing I hated about > Alien Outback from Draconis, not to mention a few of their other games as > well. It would have the little pause music, but then every five seconds or > so the game would say Paused, as though the different music and the lack of > response from the controls wasn't enough indication. Kelly Sapergia made > mention of this same thing in his Main Menu review of the game. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
