Hi Bryan,
Yeah, I can easily remove those paused/unpaused messages if you want me 
to. There is only two lines that needs removing so it is no big deal.
I'm already starting on release canidate 1 which will feature all the 
levels for registered users as well as any bug fixes, and any urgent 
changes that needs done before this puppy goes to final release.
I also know what you mean about the paused messages in the ESP/Draconis 
games. Having them say paused every 5 seconds or so does drive me up the 
wall, and it was something I yanked out of the Alchemy games right off.
However, how much you want to bet that the minute I do remove those 
paused messages someone will write in and ask to have it back?

Bryan wrote:
> Personally I don't believe there needs to be a ""paused" or "unpaused" 
> announcement when you hit the pause button. The pause sound and the response 
> from te arrows depending on the state of the game should be enough. Or would 
> that be something too difficult to code? That was one thing I hated about 
> Alien Outback from Draconis, not to mention a few of their other games as 
> well. It would have the little pause music, but then every five seconds or 
> so the game would say Paused, as though the different music and the lack of 
> response from the controls wasn't enough indication. Kelly Sapergia made 
> mention of this same thing in his Main Menu review of the game.
>   


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