hi.
funny we're talkking about AO as I was just playing, with the volume
jacked up (yes, very nice to hear ships 30000 miles away, eh?) and I
paused it to get a drink and it was
bhlhllhlhhlhlhlhlhlhlhlhlhlllasting loud, "pasue game1 pasue game!"
with that music... Just very glad you removed that from beta6, which i
still have ti get.
Girhrhrhrhrhhrhrhrhrhrhhrhrhrhrhrhrhrhrhhrrhrhhrhrrr!

On 11/17/07, Bryan <[EMAIL PROTECTED]> wrote:
> Probably, but it just didn't make sense to me to have it say paused when the
> little tone should be ample indication. Or maybe you could write it in as a
> toggle in the options menu. Then you could satisfy both groups. But that
> could probably wait until after the main release. But at least you removed
> Alchemy's pause message. As I said that was one thing I hated about Alien
> Outback. I also feel you should come up with your own USA Games exit message
> instead of using ESP's, even if it then just said thanks for playing
> Montazuma's Revenge. That's what the Alpha and the first few Betas did and I
> liked that a lot better. It felt like the game was really yours. Since
> you're making this game entirely your own I don't feel you should have to
> use the previous developer's sound files. But that's just my opinion.
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, November 17, 2007 4:48 PM
> Subject: Re: [Audyssey] Monte beta thoughts
>
>
> > Hi Bryan,
> > Yeah, I can easily remove those paused/unpaused messages if you want me
> > to. There is only two lines that needs removing so it is no big deal.
> > I'm already starting on release canidate 1 which will feature all the
> > levels for registered users as well as any bug fixes, and any urgent
> > changes that needs done before this puppy goes to final release.
> > I also know what you mean about the paused messages in the ESP/Draconis
> > games. Having them say paused every 5 seconds or so does drive me up the
> > wall, and it was something I yanked out of the Alchemy games right off.
> > However, how much you want to bet that the minute I do remove those
> > paused messages someone will write in and ask to have it back?
> >
> > Bryan wrote:
> >> Personally I don't believe there needs to be a ""paused" or "unpaused"
> >> announcement when you hit the pause button. The pause sound and the
> >> response
> >> from te arrows depending on the state of the game should be enough. Or
> >> would
> >> that be something too difficult to code? That was one thing I hated about
> >> Alien Outback from Draconis, not to mention a few of their other games as
> >> well. It would have the little pause music, but then every five seconds
> >> or
> >> so the game would say Paused, as though the different music and the lack
> >> of
> >> response from the controls wasn't enough indication. Kelly Sapergia made
> >> mention of this same thing in his Main Menu review of the game.
> >>
> >
> >
> > ---
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>
>
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-- 
Regards
Daniel
Msn: [EMAIL PROTECTED],
aim: [comng soon]

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