Hi Daniel,
Yeah, I understand what you are saying, but I also see the developers 
side of this as well. Giving a user a full game for seven days 
potentially puts the game at high risk of being hacked. What if a 
cracker figures how to get passed the seven day restriction, or uses 
some sort of roll back reinstalls the game and continues for another 
seven days, etc.
Timed demos are generally secure from the average Joe, but it is not 
invincible to cracker attacks. That is why developers generally include 
some other restrictions such as block the gamer from saving and 
restoring games, perhaps remove an item needed to complete the demo, 
restric them to only a few levels, etc... In short they need some other 
assurance that the demo won't be easy to compromise.

blind guy wrote:
> in my oppinion a demo should be a 7-day demo, where the entire game is
> available to you, but then it expires. This is good cuz you can get
> the whole experience of the  games.
>   


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