that is indeed a point tom, however if the demo is restricted to a limited 
amount of playing areas or timeper game (eg, 10 minutes), imho an editional 
limited time such as 7 days is rather overkill.

There have certainly been occasions where it's taken me quite some time to 
get to grips with a game, ----- particularly for something complex like Trek 
2000 or Lone wolf, both of which i tried the demos of on several occasions 
before deciding to pay for the games.

As with everything though, there's probably a reasonable compromise 
somewhere.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 17, 2007 4:40 PM
Subject: Re: [Audyssey] Vipgameszone demos


> Hi Ari,
> Yeah, that is something I'd like to know the answer to as well. It would
> be interesting to have some statistical data in place to actually flush
> out which games are popular, which are not doing as well in sales, and
> what price range is comfortable for most gamers.
> Though, I agree with you that a poor demo experience can negatively
> effect a decision to purchase a game. For example, a game that can only
> be played for one hour before it has to be registered would not allow
> the player to really know the game, practice, or even really know what
> the game is like. As a result sales could suffer for the fact the demo
> version didn't offer enough insight into the game.
>
> ari wrote:
>> One thing I'd love to know is how well accessible games are selling among 
>> us
>> blindys and what are the best selling ones. I agree with Willem that a
>> negative demo experience does often then not make you bother buying the
>> games.
>> Ari
>>
>>
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