Hi Karl, Yeah, that is a rather nasty bug. Hopefully, I will get a line on that bug in the next testing release. I will see if I can track down the cause for this issue.
Karl wrote: > Hi, > I think you may have missed part of the point on the map pausing thing. > The game does not pause, but the sounds still do. I have seen it happen > where the skull sound has stopped moving when you view the map, but > when you unpause, the skull has jumped to the other side of the stereo > field, and you have been injured. Both of these happen when you are > viewing the map, but you don't get any notice until after you resume > normal gameplay. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
