Hi Karl,
Yeah, that is a rather nasty bug. Hopefully, I will get a line on that 
bug in the next testing release. I will see if I can track down the 
cause for this issue.


Karl wrote:
> Hi,
> I think you may have missed part of the point on the map pausing thing. 
> The game does not pause, but the sounds still do. I have seen it happen 
> where the skull sound has stopped moving when you view the map, but 
> when you unpause, the skull has jumped to the other side of the stereo 
> field, and you have been injured. Both of these happen when you are 
> viewing the map, but you don't get any notice until after you resume 
> normal gameplay.
>   


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