Ok that explains it.
Smiles thanks Pal.
Then I'll try it with F1.

Gary
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 14, 2007 1:59 PM
Subject: Re: [Audyssey] Tenpin Alley and Prize Wheel Suggestion


> Hi Gary,
> If you want to use the GMA dice for a prize wheel, you should know that 
> each
> of the f keys has 3 sounds attached to it.
> F1 has dr11.wav, dr12.wav, and dr13.wav
> So if you want to replace the dice roll sound for f1 you need to replace 
> the
> three sounds above with a wheel sound but using the same 3 file names.
> If you pick f4 then you would need to replace dr41.wav, dr42.wav, and
> dr43.wav with a wheel sound.
> phil
>
> ----- Original Message ----- 
> From: "Gary Whittington" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, December 14, 2007 1:56 PM
> Subject: [Audyssey] Tenpin Alley and Prize Wheel Suggestion
>
>
>> Hey Phil
>>
>> I still have that runtime error for the game.
>>
>> It's very strange I even get it on my new Vista computer .
>> Any quick ideas.
>>
>> Also I like to see a similar program like GM Dice.
>> A Prize Wheel.
>> This would be a simpler version of the GM Dice.
>> Al the wheel would have a set number say 24 or 30.  A set of F keys could
>> do
>> the spin.
>> I have set up GM Dice to be something like I want.
>> I swap out a few audio files with a Click, Click Click sound and then set
>> the voice say the number it lands on.
>> The replacements was for the 1 die and I may have to go to the double 
>> dice
>> sound.
>> Many times when spinning I get a dice sound effect.
>>
>> If you want to hear Crash's Christmas Wheel
>> I will be using my GM Dice with my changes today at
>> 2:30pm ET on FTP.  Sat at 8:30 Sunday and Monday at again 2:30pm.
>>
>> Look for me in the
>> Crash's Surprise Theater room where I will be dong
>> Christmas classic stories.
>> The Wheel now is up to $50.
>>
>> How it works is during breaks each room participate will get a chance at
>> the
>> spin on the wheel.
>> Right now during the Christmas time the wheel is set up to 30.
>> While no one is talking one one of my computer I spin the wheel and if I
>> hear a dice roll I keep doing it until I hear my spinning Wheel then 
>> press
>> the Control key to broad cast the sound and the outcome.
>> That's why if you or anybody can create a easy Spinning wheel may even
>> with
>> exchangeable voices since the wheel highest number will not going to be
>> really a big number.
>> Or even let it be a part of GM Dice where one of the F keys can just do
>> the
>> Prize Wheel.
>>
>> Now if one wants to bring it even further for a Prize Wheel.
>> Instead of numbers actually prizes could be put on the wheel.
>>
>> A program with both options of numbers and prizes would be really cool.
>> The intro music for such a program.
>> What else "Spinning Wheel"so!
>> The sound effect of the wheel can also have different sounds.
>>>From wooden clicks, metal clicks to beeping.
>>
>> Thanks Crash
>> ----- Original Message ----- 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Friday, December 14, 2007 7:06 AM
>> Subject: Re: [Audyssey] Tenpin Alley Suggestion
>>
>>
>>> Hi Ari,
>>> Since I worked on the TenPin bowling game I can answer your questions.
>>> I would have taken a lot longer to come up with computer opponents and
>>> the
>>> main feature of bowling is to try to get a better score, so you are
>>> really
>>> playing against all your past scores.
>>> That is in the registered version.
>>> It records your results and you can follow your average as it gets 
>>> higher
>>> as
>>> you get better with the game.
>>> In the easiest setting the game is  very easy to get strikes and a
>>> perfect
>>> 300 score, but when you get to harder difficulty levels it is almost
>>> impossible to get a perfect score.
>>> We put the easiest setting in for small children and people just 
>>> learning
>>> the game.
>>> We had hoped to give the game an on-line play against others capability,
>>> but
>>> Draconis has been tied up with other projects and has put off working on
>>> doing that.
>>> Phil
>>> [EMAIL PROTECTED]
>>>
>>> ----- Original Message ----- 
>>> From: "ari" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Friday, December 14, 2007 5:20 AM
>>> Subject: [Audyssey] Tenpin Alley Suggestion
>>>
>>>
>>>> Hi all,
>>>> Tried the demo of TP Alley, great game with cool sound effects, just a
>>>> few
>>>> random questions and thoughts. Can't it be possible to make computer
>>>> opponents? That's the thing that puts me a bit off the game, that you
>>>> need
>>>> other players, also, what I'd like to know is, a bit of a dumb 
>>>> question,
>>>> but
>>>> when you've figured out how to do a strike, like on which tone to press
>>>> and
>>>> when to swing, if you do that all the time, are you then guaranteed
>>>> strikes,
>>>> like is the game sort of stuck in that respect, because it wouldn't be
>>>> cool
>>>> if you can bowl strikes all the time without the game losing a lot of
>>>> playability. This game really could be improved by allowing 
>>>> tournaments,
>>>> competitions where computers become harder and harder, give the game
>>>> like
>>>> an
>>>> aim where you can, for example play against computers of varying
>>>> difficulty
>>>> for the World Championship, etc?
>>>> Ari
>>>>
>>>>
>>>> ---
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>>>
>>>
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>>
>>
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