Ok that explains it. Smiles thanks Pal. Then I'll try it with F1. Gary ----- Original Message ----- From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, December 14, 2007 1:59 PM Subject: Re: [Audyssey] Tenpin Alley and Prize Wheel Suggestion
> Hi Gary, > If you want to use the GMA dice for a prize wheel, you should know that > each > of the f keys has 3 sounds attached to it. > F1 has dr11.wav, dr12.wav, and dr13.wav > So if you want to replace the dice roll sound for f1 you need to replace > the > three sounds above with a wheel sound but using the same 3 file names. > If you pick f4 then you would need to replace dr41.wav, dr42.wav, and > dr43.wav with a wheel sound. > phil > > ----- Original Message ----- > From: "Gary Whittington" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, December 14, 2007 1:56 PM > Subject: [Audyssey] Tenpin Alley and Prize Wheel Suggestion > > >> Hey Phil >> >> I still have that runtime error for the game. >> >> It's very strange I even get it on my new Vista computer . >> Any quick ideas. >> >> Also I like to see a similar program like GM Dice. >> A Prize Wheel. >> This would be a simpler version of the GM Dice. >> Al the wheel would have a set number say 24 or 30. A set of F keys could >> do >> the spin. >> I have set up GM Dice to be something like I want. >> I swap out a few audio files with a Click, Click Click sound and then set >> the voice say the number it lands on. >> The replacements was for the 1 die and I may have to go to the double >> dice >> sound. >> Many times when spinning I get a dice sound effect. >> >> If you want to hear Crash's Christmas Wheel >> I will be using my GM Dice with my changes today at >> 2:30pm ET on FTP. Sat at 8:30 Sunday and Monday at again 2:30pm. >> >> Look for me in the >> Crash's Surprise Theater room where I will be dong >> Christmas classic stories. >> The Wheel now is up to $50. >> >> How it works is during breaks each room participate will get a chance at >> the >> spin on the wheel. >> Right now during the Christmas time the wheel is set up to 30. >> While no one is talking one one of my computer I spin the wheel and if I >> hear a dice roll I keep doing it until I hear my spinning Wheel then >> press >> the Control key to broad cast the sound and the outcome. >> That's why if you or anybody can create a easy Spinning wheel may even >> with >> exchangeable voices since the wheel highest number will not going to be >> really a big number. >> Or even let it be a part of GM Dice where one of the F keys can just do >> the >> Prize Wheel. >> >> Now if one wants to bring it even further for a Prize Wheel. >> Instead of numbers actually prizes could be put on the wheel. >> >> A program with both options of numbers and prizes would be really cool. >> The intro music for such a program. >> What else "Spinning Wheel"so! >> The sound effect of the wheel can also have different sounds. >>>From wooden clicks, metal clicks to beeping. >> >> Thanks Crash >> ----- Original Message ----- >> From: "Phil Vlasak" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Friday, December 14, 2007 7:06 AM >> Subject: Re: [Audyssey] Tenpin Alley Suggestion >> >> >>> Hi Ari, >>> Since I worked on the TenPin bowling game I can answer your questions. >>> I would have taken a lot longer to come up with computer opponents and >>> the >>> main feature of bowling is to try to get a better score, so you are >>> really >>> playing against all your past scores. >>> That is in the registered version. >>> It records your results and you can follow your average as it gets >>> higher >>> as >>> you get better with the game. >>> In the easiest setting the game is very easy to get strikes and a >>> perfect >>> 300 score, but when you get to harder difficulty levels it is almost >>> impossible to get a perfect score. >>> We put the easiest setting in for small children and people just >>> learning >>> the game. >>> We had hoped to give the game an on-line play against others capability, >>> but >>> Draconis has been tied up with other projects and has put off working on >>> doing that. >>> Phil >>> [EMAIL PROTECTED] >>> >>> ----- Original Message ----- >>> From: "ari" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Friday, December 14, 2007 5:20 AM >>> Subject: [Audyssey] Tenpin Alley Suggestion >>> >>> >>>> Hi all, >>>> Tried the demo of TP Alley, great game with cool sound effects, just a >>>> few >>>> random questions and thoughts. Can't it be possible to make computer >>>> opponents? That's the thing that puts me a bit off the game, that you >>>> need >>>> other players, also, what I'd like to know is, a bit of a dumb >>>> question, >>>> but >>>> when you've figured out how to do a strike, like on which tone to press >>>> and >>>> when to swing, if you do that all the time, are you then guaranteed >>>> strikes, >>>> like is the game sort of stuck in that respect, because it wouldn't be >>>> cool >>>> if you can bowl strikes all the time without the game losing a lot of >>>> playability. This game really could be improved by allowing >>>> tournaments, >>>> competitions where computers become harder and harder, give the game >>>> like >>>> an >>>> aim where you can, for example play against computers of varying >>>> difficulty >>>> for the World Championship, etc? >>>> Ari >>>> >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [EMAIL PROTECTED] >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[EMAIL PROTECTED] >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [EMAIL PROTECTED] >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >>> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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