Hello,

We're working on getting all of our titles Vista compatible, which we  
hope to ahve completed soon.  At this point, there are no guarantees  
that the games will run on Vista.


Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
"Feel the power...wield the magic..."
http://www.DraconisEntertainment.com
http://www.DracoEnt.com



On 14 Dec, 2007, at 10:56 AM, Gary Whittington wrote:

> Hey Phil
>
> I still have that runtime error for the game.
>
> It's very strange I even get it on my new Vista computer .
> Any quick ideas.
>
> Also I like to see a similar program like GM Dice.
> A Prize Wheel.
> This would be a simpler version of the GM Dice.
> Al the wheel would have a set number say 24 or 30.  A set of F keys  
> could do
> the spin.
> I have set up GM Dice to be something like I want.
> I swap out a few audio files with a Click, Click Click sound and  
> then set
> the voice say the number it lands on.
> The replacements was for the 1 die and I may have to go to the  
> double dice
> sound.
> Many times when spinning I get a dice sound effect.
>
> If you want to hear Crash's Christmas Wheel
> I will be using my GM Dice with my changes today at
> 2:30pm ET on FTP.  Sat at 8:30 Sunday and Monday at again 2:30pm.
>
> Look for me in the
> Crash's Surprise Theater room where I will be dong
> Christmas classic stories.
> The Wheel now is up to $50.
>
> How it works is during breaks each room participate will get a  
> chance at the
> spin on the wheel.
> Right now during the Christmas time the wheel is set up to 30.
> While no one is talking one one of my computer I spin the wheel and  
> if I
> hear a dice roll I keep doing it until I hear my spinning Wheel then  
> press
> the Control key to broad cast the sound and the outcome.
> That's why if you or anybody can create a easy Spinning wheel may  
> even with
> exchangeable voices since the wheel highest number will not going to  
> be
> really a big number.
> Or even let it be a part of GM Dice where one of the F keys can just  
> do the
> Prize Wheel.
>
> Now if one wants to bring it even further for a Prize Wheel.
> Instead of numbers actually prizes could be put on the wheel.
>
> A program with both options of numbers and prizes would be really  
> cool.
> The intro music for such a program.
> What else "Spinning Wheel"so!
> The sound effect of the wheel can also have different sounds.
>> From wooden clicks, metal clicks to beeping.
>
> Thanks Crash
> ----- Original Message -----
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, December 14, 2007 7:06 AM
> Subject: Re: [Audyssey] Tenpin Alley Suggestion
>
>
>> Hi Ari,
>> Since I worked on the TenPin bowling game I can answer your  
>> questions.
>> I would have taken a lot longer to come up with computer opponents  
>> and the
>> main feature of bowling is to try to get a better score, so you are  
>> really
>> playing against all your past scores.
>> That is in the registered version.
>> It records your results and you can follow your average as it gets  
>> higher
>> as
>> you get better with the game.
>> In the easiest setting the game is  very easy to get strikes and a  
>> perfect
>> 300 score, but when you get to harder difficulty levels it is almost
>> impossible to get a perfect score.
>> We put the easiest setting in for small children and people just  
>> learning
>> the game.
>> We had hoped to give the game an on-line play against others  
>> capability,
>> but
>> Draconis has been tied up with other projects and has put off  
>> working on
>> doing that.
>> Phil
>> [EMAIL PROTECTED]
>>
>> ----- Original Message -----
>> From: "ari" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Friday, December 14, 2007 5:20 AM
>> Subject: [Audyssey] Tenpin Alley Suggestion
>>
>>
>>> Hi all,
>>> Tried the demo of TP Alley, great game with cool sound effects,  
>>> just a
>>> few
>>> random questions and thoughts. Can't it be possible to make computer
>>> opponents? That's the thing that puts me a bit off the game, that  
>>> you
>>> need
>>> other players, also, what I'd like to know is, a bit of a dumb  
>>> question,
>>> but
>>> when you've figured out how to do a strike, like on which tone to  
>>> press
>>> and
>>> when to swing, if you do that all the time, are you then guaranteed
>>> strikes,
>>> like is the game sort of stuck in that respect, because it  
>>> wouldn't be
>>> cool
>>> if you can bowl strikes all the time without the game losing a lot  
>>> of
>>> playability. This game really could be improved by allowing  
>>> tournaments,
>>> competitions where computers become harder and harder, give the  
>>> game like
>>> an
>>> aim where you can, for example play against computers of varying
>>> difficulty
>>> for the World Championship, etc?
>>> Ari
>>>
>>>
>>> ---
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>>
>>
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>
>
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