Cool, thanks for that, I remember there was a bowling game on Nintendo, and 
it was possible, for example on the first role, if you did a certain thing, 
I think it was two steps left and bowl at half, you used to get strike every 
time!
Ari
----- Original Message ----- 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 14, 2007 1:20 PM
Subject: Re: [Audyssey] Tenpin Alley Suggestion


> Oh no, aiming in the right spot will get you strikes most of the time, but
> there's always a chance that the pins won't cooperate. I've had that 
> happen
> on many occasions. It's all just luck.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, December 14, 2007 3:20 AM
> Subject: [Audyssey] Tenpin Alley Suggestion
>
>
>> Hi all,
>> Tried the demo of TP Alley, great game with cool sound effects, just a 
>> few
>> random questions and thoughts. Can't it be possible to make computer
>> opponents? That's the thing that puts me a bit off the game, that you 
>> need
>> other players, also, what I'd like to know is, a bit of a dumb question,
>> but
>> when you've figured out how to do a strike, like on which tone to press
>> and
>> when to swing, if you do that all the time, are you then guaranteed
>> strikes,
>> like is the game sort of stuck in that respect, because it wouldn't be
>> cool
>> if you can bowl strikes all the time without the game losing a lot of
>> playability. This game really could be improved by allowing tournaments,
>> competitions where computers become harder and harder, give the game like
>> an
>> aim where you can, for example play against computers of varying
>> difficulty
>> for the World Championship, etc?
>> Ari
>>
>>
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>
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