Hey Phil I still have that runtime error for the game.
It's very strange I even get it on my new Vista computer . Any quick ideas. Also I like to see a similar program like GM Dice. A Prize Wheel. This would be a simpler version of the GM Dice. Al the wheel would have a set number say 24 or 30. A set of F keys could do the spin. I have set up GM Dice to be something like I want. I swap out a few audio files with a Click, Click Click sound and then set the voice say the number it lands on. The replacements was for the 1 die and I may have to go to the double dice sound. Many times when spinning I get a dice sound effect. If you want to hear Crash's Christmas Wheel I will be using my GM Dice with my changes today at 2:30pm ET on FTP. Sat at 8:30 Sunday and Monday at again 2:30pm. Look for me in the Crash's Surprise Theater room where I will be dong Christmas classic stories. The Wheel now is up to $50. How it works is during breaks each room participate will get a chance at the spin on the wheel. Right now during the Christmas time the wheel is set up to 30. While no one is talking one one of my computer I spin the wheel and if I hear a dice roll I keep doing it until I hear my spinning Wheel then press the Control key to broad cast the sound and the outcome. That's why if you or anybody can create a easy Spinning wheel may even with exchangeable voices since the wheel highest number will not going to be really a big number. Or even let it be a part of GM Dice where one of the F keys can just do the Prize Wheel. Now if one wants to bring it even further for a Prize Wheel. Instead of numbers actually prizes could be put on the wheel. A program with both options of numbers and prizes would be really cool. The intro music for such a program. What else "Spinning Wheel"so! The sound effect of the wheel can also have different sounds. >From wooden clicks, metal clicks to beeping. Thanks Crash ----- Original Message ----- From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, December 14, 2007 7:06 AM Subject: Re: [Audyssey] Tenpin Alley Suggestion > Hi Ari, > Since I worked on the TenPin bowling game I can answer your questions. > I would have taken a lot longer to come up with computer opponents and the > main feature of bowling is to try to get a better score, so you are really > playing against all your past scores. > That is in the registered version. > It records your results and you can follow your average as it gets higher > as > you get better with the game. > In the easiest setting the game is very easy to get strikes and a perfect > 300 score, but when you get to harder difficulty levels it is almost > impossible to get a perfect score. > We put the easiest setting in for small children and people just learning > the game. > We had hoped to give the game an on-line play against others capability, > but > Draconis has been tied up with other projects and has put off working on > doing that. > Phil > [EMAIL PROTECTED] > > ----- Original Message ----- > From: "ari" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, December 14, 2007 5:20 AM > Subject: [Audyssey] Tenpin Alley Suggestion > > >> Hi all, >> Tried the demo of TP Alley, great game with cool sound effects, just a >> few >> random questions and thoughts. Can't it be possible to make computer >> opponents? That's the thing that puts me a bit off the game, that you >> need >> other players, also, what I'd like to know is, a bit of a dumb question, >> but >> when you've figured out how to do a strike, like on which tone to press >> and >> when to swing, if you do that all the time, are you then guaranteed >> strikes, >> like is the game sort of stuck in that respect, because it wouldn't be >> cool >> if you can bowl strikes all the time without the game losing a lot of >> playability. This game really could be improved by allowing tournaments, >> competitions where computers become harder and harder, give the game like >> an >> aim where you can, for example play against computers of varying >> difficulty >> for the World Championship, etc? >> Ari >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
