Hey Phil

I still have that runtime error for the game.

It's very strange I even get it on my new Vista computer .
Any quick ideas.

Also I like to see a similar program like GM Dice.
A Prize Wheel.
This would be a simpler version of the GM Dice.
Al the wheel would have a set number say 24 or 30.  A set of F keys could do 
the spin.
I have set up GM Dice to be something like I want.
I swap out a few audio files with a Click, Click Click sound and then set 
the voice say the number it lands on.
The replacements was for the 1 die and I may have to go to the double dice 
sound.
Many times when spinning I get a dice sound effect.

If you want to hear Crash's Christmas Wheel
I will be using my GM Dice with my changes today at
2:30pm ET on FTP.  Sat at 8:30 Sunday and Monday at again 2:30pm.

Look for me in the
Crash's Surprise Theater room where I will be dong
Christmas classic stories.
The Wheel now is up to $50.

How it works is during breaks each room participate will get a chance at the 
spin on the wheel.
Right now during the Christmas time the wheel is set up to 30.
While no one is talking one one of my computer I spin the wheel and if I 
hear a dice roll I keep doing it until I hear my spinning Wheel then press 
the Control key to broad cast the sound and the outcome.
That's why if you or anybody can create a easy Spinning wheel may even with 
exchangeable voices since the wheel highest number will not going to be 
really a big number.
Or even let it be a part of GM Dice where one of the F keys can just do the 
Prize Wheel.

Now if one wants to bring it even further for a Prize Wheel.
Instead of numbers actually prizes could be put on the wheel.

A program with both options of numbers and prizes would be really cool.
The intro music for such a program.
What else "Spinning Wheel"so!
The sound effect of the wheel can also have different sounds.
>From wooden clicks, metal clicks to beeping.

Thanks Crash
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 14, 2007 7:06 AM
Subject: Re: [Audyssey] Tenpin Alley Suggestion


> Hi Ari,
> Since I worked on the TenPin bowling game I can answer your questions.
> I would have taken a lot longer to come up with computer opponents and the
> main feature of bowling is to try to get a better score, so you are really
> playing against all your past scores.
> That is in the registered version.
> It records your results and you can follow your average as it gets higher 
> as
> you get better with the game.
> In the easiest setting the game is  very easy to get strikes and a perfect
> 300 score, but when you get to harder difficulty levels it is almost
> impossible to get a perfect score.
> We put the easiest setting in for small children and people just learning
> the game.
> We had hoped to give the game an on-line play against others capability, 
> but
> Draconis has been tied up with other projects and has put off working on
> doing that.
> Phil
> [EMAIL PROTECTED]
>
> ----- Original Message ----- 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, December 14, 2007 5:20 AM
> Subject: [Audyssey] Tenpin Alley Suggestion
>
>
>> Hi all,
>> Tried the demo of TP Alley, great game with cool sound effects, just a 
>> few
>> random questions and thoughts. Can't it be possible to make computer
>> opponents? That's the thing that puts me a bit off the game, that you 
>> need
>> other players, also, what I'd like to know is, a bit of a dumb question,
>> but
>> when you've figured out how to do a strike, like on which tone to press
>> and
>> when to swing, if you do that all the time, are you then guaranteed
>> strikes,
>> like is the game sort of stuck in that respect, because it wouldn't be
>> cool
>> if you can bowl strikes all the time without the game losing a lot of
>> playability. This game really could be improved by allowing tournaments,
>> competitions where computers become harder and harder, give the game like
>> an
>> aim where you can, for example play against computers of varying
>> difficulty
>> for the World Championship, etc?
>> Ari
>>
>>
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