One thing I have to say Thomas, I'm glad that your games put every files in
a folder structure.  As I have stressed this to several people on problems
with there games having to slow down and find the files and so forth.   Not
only that, it makes working on a game much easier to find the file that is
causing the bug, and to correct it then going through 1k of files in a
single folder.

 

Sure computers are fast, but, NT file system hates it when you got nearly 1K
of single files in one folder and isn't organized.  When you throw a folder
with 1K of individual files onto a hard drive, all those files are basically
scattered across the drive, even after defragging, which causes the head to
go nuts on locating a file.  When organized, it helps a lot for the NT file
system to be able to locate the folder name and files  when placed on
separate folders.

 

Right now, the one game I somewhat got in the works is going to have nearly
3K of files alone give or take a few hundreds.  I just hope that the game
engine is going to be able to handle a large world,  I'm considering a world
with a grid base of 1k by 1K square.  Each square being at least 12 feet
square. Roughly 24,000 square feet.  *Grin*   and that's only the world map
lol  Then the dungeons alone going to be a different story.

 

Peace

 

Kuvvosh

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