One thing I have to say Thomas, I'm glad that your games put every files in a folder structure. As I have stressed this to several people on problems with there games having to slow down and find the files and so forth. Not only that, it makes working on a game much easier to find the file that is causing the bug, and to correct it then going through 1k of files in a single folder.
Sure computers are fast, but, NT file system hates it when you got nearly 1K of single files in one folder and isn't organized. When you throw a folder with 1K of individual files onto a hard drive, all those files are basically scattered across the drive, even after defragging, which causes the head to go nuts on locating a file. When organized, it helps a lot for the NT file system to be able to locate the folder name and files when placed on separate folders. Right now, the one game I somewhat got in the works is going to have nearly 3K of files alone give or take a few hundreds. I just hope that the game engine is going to be able to handle a large world, I'm considering a world with a grid base of 1k by 1K square. Each square being at least 12 feet square. Roughly 24,000 square feet. *Grin* and that's only the world map lol Then the dungeons alone going to be a different story. Peace Kuvvosh --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
