Hi kuvvosh, Yes, you can have one large world, but I'd recommend breaking it up into sound regions so that the environmental effects, enemies, could share sound buffers and would allow for more items in that world. However, if you wanted to you could creat the entire world as area 1, and you would here everything on the world, and be limited to the maximum amount of sound buffers the engine will eventually support. As for percentages that is difficult to figure. At this moment I am still working on the shared dll which contains the code necessary for creating the worlds, characters, etc.
Kuvvosh wrote: > Hi Thomas. > > So, I take it this Engine will not allow for one large world, or is going to > be room based? > > If Room based, then that'll be fine, I could do it like Everlag did, and > just add expansions as the game grows lol. > > Is there any chance on the percentange of the engine completion? > > Thanks > > Kuvvosh > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
