Hi Dark and all, Keep in mind here we are talking about a rapidly changing source code what I say it has or does not have today might change tomorrow. <Grin> Yes, games built using Genesis will automatically be given an inventory menu as part of the games you create. For example, every game has an inventory menu asigned to tab which brings up a list of weapons, keys, med kits, etc you are carrying. As far as creating custom menus at the moment you can't really do that, but the game comes with some stock menus already such as a main menu, help menu, inventory menu, powers menu, bla.
dark wrote: > Hi thom. > > You mention keys etc, does this mean your engine has an inventory function > of some sort? and how about creation of menues for various things? this was > one thing I couldn't work out with Agm. > > You mention door keys, how about one time use attacks, ie, spells or > specific weapons depending upon the setting? > > And how is the behaviour of things, such as enemies and their attacks > controled? > > appologies for the persistant questioning. > > Beware the Grue! > > Dark. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
