Hi Claudio,
No programming knolege is needed to create games with Genesis 3D. You 
litterally build entire games using built in tools to drag and drop 
objects around on the map. Once placed you can open a properties dialog 
to change the objects settings. For example, lets use an example of a door.
You know you want a door at 75 1 75. Ok, arrow to the location with the 
arrow keys. Press o and you will get a list of possible objects. Arrow 
to door, and press enter. Now, an object called door 1 will be at 75 1 
75. Press e, for edit, and you will be given a list of properties to 
change. For example, locked or unlocked, open or closed, audable, name 
of door 1, etc...
As far as the ability to create racing games probably not with 1.0. I've 
learned that if you try to add everything at once, try and support too 
many features, the product becomes very buggy and difficult to manage. 
The bigger the project the more errors I am likely to encounter.
So with 1.0 I plan to select a specific type of game (FPS,) and try and 
make it reliable enough to create the kinds of games sighted people 
play. later new types of games can be added to the engine.




Claudio wrote:
> Hello Thomas!
> Musst i also have programmingKnowledges to work with your gameengine?
> And is it possible to create racing games with it?
> Regards, Claudio.
>
>
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