That and I hate to say it, but the devs are no help. The AGM forum is so 
dead. About all the devs say is that if we want a better AG we better find 
some rich dude to fund the project. I'm sorry, but that's probably not gonna 
happen.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Tuesday, December 25, 2007 8:23 PM
Subject: Re: [Audyssey] Genesis 3D was GMA game Engine.


> Hi Josh,
> Basically, yes. Genesis 3D is going to be a much much more advanced
> engine than AGM. It is going to have all the bells and wistles AGM lacks
> such as encrypted levels, the ability to save games, a hot key to speak
> your direction, keys to announce distance and direction to objects and
> enemies, etc. Like I said everything I wanted in AGM and it just wasn't
> there.
>
>
>
> josh wrote:
>> hi thomas!
>> Do you mean to say that your game engine will be a much much better 
>> version
>> of the failed program, otherwise known as audio game maker? if so that's
>> great and I may buy your game engine when it comes out.
>>
>> Josh
>>
>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Tuesday, December 25, 2007 8:22 PM
>> Subject: [Audyssey] Genesis 3D was GMA game Engine.
>>
>>
>>
>>> Hi Claudio,
>>> No programming knolege is needed to create games with Genesis 3D. You
>>> litterally build entire games using built in tools to drag and drop
>>> objects around on the map. Once placed you can open a properties dialog
>>> to change the objects settings. For example, lets use an example of a
>>> door.
>>> You know you want a door at 75 1 75. Ok, arrow to the location with the
>>> arrow keys. Press o and you will get a list of possible objects. Arrow
>>> to door, and press enter. Now, an object called door 1 will be at 75 1
>>> 75. Press e, for edit, and you will be given a list of properties to
>>> change. For example, locked or unlocked, open or closed, audable, name
>>> of door 1, etc...
>>> As far as the ability to create racing games probably not with 1.0. I've
>>> learned that if you try to add everything at once, try and support too
>>> many features, the product becomes very buggy and difficult to manage.
>>> The bigger the project the more errors I am likely to encounter.
>>> So with 1.0 I plan to select a specific type of game (FPS,) and try and
>>> make it reliable enough to create the kinds of games sighted people
>>> play. later new types of games can be added to the engine.
>>>
>>>
>>>
>>>
>>> Claudio wrote:
>>>
>>>> Hello Thomas!
>>>> Musst i also have programmingKnowledges to work with your gameengine?
>>>> And is it possible to create racing games with it?
>>>> Regards, Claudio.
>>>>
>>>>
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>>
>>
>>
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>
>
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