Hi Bryan,
Well, the entire problem with AGM is that it is based soully on research 
grants and funds with no commercial value in it. That's ok for an 
experiment, research, but it will never be practical for commercial games.
Genesis is different in that it is a commercial project. Not only will I 
get the money off any games I sell using it, but I can sell the engine 
itself to developers and collect royalties from anyone who uses it. So 
unlike AGM there will be money coming in for the up-keep, constant 
upgrades, and new features added as needed. This puts the berdon of cost 
on the end users who will pay out of their pockets for the technology, 
and not have to wait on grants or research funds that may never appear.


Bryan wrote:
> That and I hate to say it, but the devs are no help. The AGM forum is so 
> dead. About all the devs say is that if we want a better AG we better find 
> some rich dude to fund the project. I'm sorry, but that's probably not gonna 
> happen.
> Time is an illusion, lunchtime doubly so.
>   


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