Hi Bryan, Thanks. Though, if i actually do the Megaman clone I'd probably just use the existing Monte engine which has built in Sapi support etc already to go. Someday I'd like to port the Monte engine to Java, but at the moment after spending 18 months building it from scratch I hate to start over on the engine, and I would at least like to sell a few games using the engine before switching to the new platform. Though, I have started my rnd on the new game engine in Java. Who knows when the new multiplatform engine will be ready, but it is in the works for all the 2.0 versions of the games.
Bryan wrote: > If you needed help with voice clips and things as I said earlier I'd be > happy to help with that part once you got to that point. I've got a lot of > the Sapi voices you mentioned and it'd be no trouble at all to create the > clips using Text Aloud. That'd take some of the work off your shoulders > right there. In fact when I was toying with my Metroid clone idea I actually > created some miniature descriptions of some of the upgrades using AT&T > Crystal and NeoSpeach Kate. Come to think of it some of the Cepstral voices > might work for that as well. Give Amy a little bit of a robotic reverb and > you get a pretty neat effect. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
