Hi Dark,
I hadn't quite looked at it that way, but you are right on the money. As 
blind techno users we often declare something accessible if we are able 
to use it weather or not it is really accessible or not. If someone buys 
an mp3 player and memorize all the menus, buttons, etc with some sighted 
help it is called accessible when that really isn't the case. We tend to 
do that with games and other products as well.
I really enjoyed your thesis of gaging aaccessibility by comparing the 
amount of difficulty a blind person has to use a product compared to an 
average sighted person using the same product. If a game uses spoken 
output as well as prints text to the screen then accessibility in that 
area is likely to be very high since both are getting the same output. 
If I have to have someone read that text or memorize that text then it 
is low quality accessibility.


Dark wrote:
> I absolutely agree, and this is probably a good way of separating something 
> like smugglers 3 from the various console games mentioned, even if they are 
> playable with trouble.
>
> by the same logic, all food packits, tins signs and most products bought in 
> shops are totally accessible, because it's possible to get someone to read 
> the packaging, ---- which is obviously not the case.
>
> to quote a bit of my Phd, "when comparing the performance of disabled and 
> non-disabled people at certain goals, and deciding whether those goals are 
> negatively effected by the disability, it is first necessary to considder 
> the amount of effort in optimum conditions which the average statistically 
> normal (abled boddied), individual would require to perform that task, and 
> compare this to the independent efforts of an individual with disabilities"
>
> Beware the philosopher!
>
> Dark.
>   


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