Dark, would you consider also posting this to the OTessey list as  
well?  I'd love to explore this a bit further.  Also, is there a way I  
could read your thesis in it's entirety,or what you have so far?  if  
you're willing to share.

   I think you bring up some *very* good points and you're bringing  
them out in a way that makes sense,and which people can understand  
quite easily.  Kudos to you!!!

Smiles,

Cara  :)


On Jan 24, 2008, at 10:45 PM, Dark wrote:

> Well tom, even though my thesis is in the field of theoretical  
> ethics, one
> reason for me spending the 3-5 years writing the thing is that  
> hopefully it
> should have some fairly practical applications in thinking about  
> disability
> and related matters.
>
> one of the major points I'm working on is bringing the notion of  
> effort into
> disability, sinse a lot of the literature, ---- on wellbeing ahd  
> happiness
> as well as disability, simply talks in fairly standard terms of "do  
> or do
> not, there is no try"
>
> To get back to game accessibility though, considdering effort, even  
> a game
> that outputs text might very much imho be not accesible, though it's
> readable via screen readers, it all depends upon the effort involved.
>
> smugglers 3 seems fine, but how about aski graphics games? or how  
> about
> games like chess where i's necessary to review a large area of  
> information
> and spacial relations, which a person with site is able to do at one  
> glance,
> where as going through it slowly in audio one square at a time  
> requires a
> lot more memory on the part of the player.
>
> Appologies for sounding defeatist, but it does seem important to  
> have a
> distinction here, particularly when discussing accessibility with  
> people
> like game developers.
>
> Beware the Grue!
>
> Dark.
>
>
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