Hi Che, Actually, this is exactly what I had planned to do for Tomb Raider. I was planning on releasing/selling the game under a generic title called Tomb Hunter, siting it is a Tomb Raider-like game, but then later release an anonymous sound pack with music and Tomb Raider effects which updates the game to Tomb Raider. I legally don't market it as Tomb Raider, don't use Lara Croft directly, but will have the option available to make it into Tomb Raider if desired.
Che wrote: > Well, it seems to me there is an easy solution to this problem. > Make your game with generic sounds for everything, don't give it a title > that is a licensed name, then upon game release a zip file mysteriously > appears on the net that has all the sounds from the Star Wars universe > whatever that neatly plugs into the game and replaces all sounds. > The zip replacement would have no trackable source, and certainly would > not have anything to do with the company that released this generic game, it > just happened that a fan released a sound pack for it as far as they know > and nothing they can do about it in any realistic way. > This would cut into sales a bit, as you would not have a household name > to market the game with, but word would get out quickly enough amongst the > game community about what the deal was, and the sound pack would soon be > shared amongst players. > If you use this idea, you can send a cut of the profits to > [EMAIL PROTECTED], grin. > Later, > Che > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]