Hi, Che.
Yeah, I certainly do. As they say great minds think alike. <Smile>
 
Che wrote:
>   Well, you know what they say about great minds...
>   Grin.
>   Good luck with it man.
>   Later,
>   Che
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, February 01, 2008 11:28 AM
> Subject: Re: [Audyssey] copyright solution
>
>
>   
>> Hi Che,
>> Actually, this is exactly what I had planned to do for Tomb Raider. I
>> was planning on releasing/selling the game under a generic title called
>> Tomb Hunter, siting it is a Tomb Raider-like game, but then later
>> release an anonymous sound pack with music and Tomb Raider effects which
>> updates the game to Tomb Raider. I legally don't market it as Tomb
>> Raider, don't use Lara Croft directly, but will have the option
>> available to make it into Tomb Raider if desired.
>>
>> Che wrote:
>>     
>>>   Well, it seems to me there is an easy solution to this problem.
>>>   Make your game with generic sounds for everything, don't give it a 
>>> title
>>> that is a licensed name, then upon game release a zip file mysteriously
>>> appears on the net that has all the sounds from the Star Wars universe
>>> whatever that neatly plugs into the game and replaces all sounds.
>>>   The zip replacement would have no trackable source, and certainly would
>>> not have anything to do with the company that released this generic game, 
>>> it
>>> just happened that a fan released a sound pack for it as far as they know
>>> and nothing they can do about it in any realistic way.
>>>     This would cut into sales a bit, as you would not have a household 
>>> name
>>> to market the game with, but word would get out quickly enough amongst 
>>> the
>>> game community about what the deal was, and the sound pack would soon be
>>> shared amongst players.
>>>   If you use this idea, you can send a cut of the profits to
>>> [EMAIL PROTECTED], grin.
>>>   Later,
>>>   Che
>>>
>>>       
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>>     
>
>
>
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